Stampedo's Forum Posts

  • I must be blind, thanks a lot GenkiGenga.

  • I'm used to photoshop, it's a different blur.

    Gaussian blur is not applying a specific direction to it.

    So, is it planned?

    Thx!

  • I was wondering the same thing: are you planning to add animated tiled backgrounds support?

    I've made a couple of animated background, but I have to duplicate them and place them by hand.

    A tile support would be awesome.

  • Hello,

    While browsing the effects, I noticed that there wasn't a gaussian blur.

    Is it planned?

    I needed a simple blur for a background, and I had to use the vertical one instead, but it's clearly not the same effect.

    Thx.

  • Hello,

    I have a question regarding the margins.

    My layout is 370, 1600, and when I run the game, there's a white margin on the right.

    I couldn't find a way to reduce them.

    My level is vertical, and I can't enlarge it.

    Any help appreciated.

    Thanks.

  • Wow AWESOME, you solved like everything.

    I'm gonna study your changes, hopefully I'll understand out to work this kind of things out.

    Thanks a lot ramones!

  • Updated the link after Kyatric's comment.

    Platformer test

    ramones > I've tried different things, it didn't work because the system I'm using is using variables and something always prevent it from being triggered...

  • Hi Kyatric,

    Sorry, I don't have a dropbox account, I'll get one ASAP.

    Yes I've seen this topic, and it didn't help me much as the system I'm using is more complicated than this one. I've tried multiple things, believe me, but I feel lost at this point.

  • Thanks 01lifeleft, works better!

    Any idea how to be able to shoot in both directions?

    For now it only shoots to the right.

    Cheers.

  • Hey guys,

    I need help for allowing the character to shoot in any position (jump, crouch, run for instance).

    So far, nothing worked for me, it's always causing bugs and not having the expected result, like at all.

    Could someone review this project and tell me how to do it?

    filedropper.com/platformertest04

    Thanks a lot!

  • Hello,

    Nope, that's one of my problems, I don't understand why it won't shoot at both sides.

  • Bump :)

  • I'm back again with loads of questions.

    I've been trying multiple things, looking at tutorials, and things never work the way I want to.

    For example, I'd like to to be able to shoot in any position (while crouching, running, jumping, etc). Everything I tried failed.

    I also tried to add bullets. It works, somehow, but it doesn't mirror!

    At some point, I'd like to be able to shoot at physic objects and have an impact on them.

    Can you look at this file and help me with the problems above please? (shooting in any position + not mirroring) + (shooting physic objects if possible)

    Platformer test

    I'm really eager to learn, but nobody around me knows this program.

    Doesn't really help...

    I want to emphasize on the fact that I've been trying many things before asking for help here, the problem is that the system I'm using that was almost fully made by Nimtrix is too specific for simply being "inspired" by tutorials.

    I realize that it's already too complicated for a beginner like me, but that's the way I have to learn.

    Thanks!

  • Im using r95, your file doesn't work for me :(

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  • Wow this is much cleaner and it works perfectly, thank you greatly.

    Now I'm interested in a few explanations:

    1)What's the advantage of using booleans here?

    2)Is there a way to place correctly and easily the origin points? (shoot_fx) for example. I had to place this one blindly...

    3)In the "shooting" section, you used the function "spawn sprite on layer 0 (image point 1), I need an explanation for this :)

    Really sorry again about flooding with questions, but despite me looking at the manual, many informations don't look naturally obvious to me. I have no experience in game making, this doesn't help.