Stampedo's Forum Posts

  • I don't see what the difference is between this and the lighting example provided by scirra.

    If you're refering to the screen mode layer - fake lighting example, you should watch this video and get to the conclusion that it's nowhere near from this.

    youtu.be/HhWphSiCl4E

    It's like the lighting is calculated within "rooms", and not as an overlay effect.

    It may be a raytrace engine as someone suggested above, that's why I'm asking your opinion (and devs opinion).

    Thank you.

  • Thank you but, I don't understand anything in your link.

    I guess it is directed to programmers? it's kind of an hermetic language to me.

    If devs are visiting this thread: please consider implementing a lighting engine :)

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  • Considering Zomboid is java, and Terraria/King Arhtur's gold/Any other similar game using this kind of engine, I've been thinking it would be available in construct anytime soon.

    (As I said, I'm not into technical aspect at all, that's why I chose Construct.)

  • Hello fellows,

    After using the search button, I didn't find any topic dealing about this (or is it?)

    I'm really looking forward to this as a very important feature.

    I'm an artist, not a programmer, so I can't give you technical details, but I'd like to know if this kind of lighting engine is already implemented OR planned?

    Examples:

    Project Zomboid:

    youtu.be/HhWphSiCl4E

    Terraria:

    youtube.com/watch

    <img src="http://i1-games.softpedia-static.com/screenshots/Project-Zomboid-Project-Zomboid-Lighting-Engine-Demo-Trailer_3.jpg" border="0" />

    <img src="http://media.tumblr.com/tumblr_lzgddbShJP1qb1ded.png" border="0" />

    <img src="http://massvio.com/wp-content/uploads/2011/11/terraria1.1prev.jpg" border="0" />

    <img src="http://www.148apps.com/wp-content/uploads/2011/10/junk-jack-ios-total-darkness-lighting-engine-dynamic.png" border="0" />

    I'm interested in any technical detail you can give me.

    I bought Construct 2 very recently, I'm in the early learning process, but that's something I'd like to use in my future projects.

    Thanks.

    Stam.