stainsor's Forum Posts

  • Could you repost the link? Apparently there was a download limit of 10x that was already reached.

    From what I've seen in the forums though, it sounds like a very good start. Apparently it bears repeating that the graphics he's using now are not going to be in the final product. Personally I completely agree that graphics are the least of your worries when you're starting to develop a game of any magnitude. Why not make the game work first so you won't have to sift through a bunch of fancy animation code, etc. while debugging.

  • Very nice. Any chance you'll post the final .cap?

  • Very nice, much better than my first offering.

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  • I really think there's a heavy interest in using Construct for developing card games.

    http://www.scirra.com/phpBB3/viewtopic.php?f=3&t=2244

    http://www.scirra.com/phpBB3/viewtopic.php?f=3&t=2264

    Perhaps a good question to ask is how the card game plugin could be extended to offer a higher level of support for making card games.

  • He is posting in the Help/Tech Support section though right? Isn't that the proper place for questions?

    Okay, now I see Deadeye's post: http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=2254

    Better to use the Construct Discussion or Open Topic forums, eh?

  • Construct lends itself particularly well to making a tetris-like game.

    I'm still really new to Construct, but after viewing the Ghost Shooter Demo (http://www.scirra.com/tutorials) I think I know everything I need to in order to make a tetris game.

  • Very nice. I wonder how he did that.

    I'm guessing whatever he did it would be the hard way to make a 3d game.

  • Very nice demo. I think the Terramancy / Aquamancy idea is very clever and unique.

    As for controls, why not let the user change what buttons do what if he/she wants?

    Also, maybe it's worth pointing out that you can hold down the jump button while running. That way as soon as you release it you'll have a decent sized jump ready.

  • Very nice. It shows such creativity when you can come up with such a simple yet entertaining app. I'll have to remember this one around July 4th.

  • ooh, thanks. I still haven't even gone through and learned how to submit a bug report.

    You people are too nice.

  • Indeed, happy New Year.

    He is posting in the Help/Tech Support section though right? Isn't that the proper place for questions? (Even if the question was a little ... shall we say "vague"?)

  • May I suggest you look here: http://www.jfitz.com/cards/ if you don't want to design your own cards. They provide a couple decks to choose from.

  • Maybe when your ball collides with a line you can give it bullet behavior and set its angle to align with the line.

  • I tried brackets everywhere and even took out the spaces:

    ((PlayerDeck.Value('num_cards'))<0)?(52):(0)[/code:2q11itv5]
    It still gave the same error so I guess I'll have to go with the subevents. 
    
    Thanks
  • I'm trying to use the ?: operator in my game, but it causes an error on startup. The temp.exe file crashes causing the Windows error reporting service to trigger. This happens in XP and Vista.

    Here the expression as I'm using it in the code.

    PlayerDeck.Value('num_cards')<0 ? 52 : 0[/code:397z7hxl]
    
    It's in an action that attempts to increment the value of PlayerDeck.Value('num_cards') by either 52 or 0
    
    Am I using the expression correctly?