Squeemish's Forum Posts

  • Ah, that's it. It's always so simple.

    Somewhere along the way I'd knocked the panel slightly off screen, so that button was hidden.

    It looked so correctly aligned too

    Thanks guys.

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  • Here's a screeny showing the issue.

    It seems to be permanent now

  • Yes I've tried closing/reopening.

    I've got no outside plugins or behaviours in the project.

  • I should mention as well that this was previously displaying perfectly for me and something changed.

  • I've made half my game so I've certainly added objects.

    It's still empty though. Even when I start a totally new project and add objects.

    I'm thinking it's a bug. I've tried reinstalling with no luck.

    I'll try hiding the panel and reopening it when I get home.

  • Sorry, I think you misunderstand, I mean in the Construct UI.

    The panel on the bottom right that lists the available objects is empty.

    The main layout panel is displaying everything fine. So there's no issue with parallax etc.

    I'm out right now but I'll post a screenshot a bit later to clarify.

  • Oh no, my main window is showing everything, it's the window that lists the objects on the bottom right that's empty.

  • My OBJECTS window is suddenly empty despite being set to show ALL PROJECT OBJECTS.

    Any clues?

  • In the animation panel, click the name of the animation and on the left hand properties window you should see the option that says LOOP. Switch that to NO.

  • Wow thanks, that looks perfect!

    Yay!

  • Here's the capx file to demonstrate what I'm trying to do.

    http://www.wethesqueemish.com/construct/masking/MaskingIssue.capx

    So to break it down a little clearer:

    I've made a dirt layer.

    I want to mask that dirt layer to another layer that has various platforms (made from a white tiled object).

    I've used the method from the above tutorial, putting the white platforms on Destination Out and having the layer force texture and non transparent.

    This works as far as the dirt texture goes, it's masking to the shape of the white platforms perfectly.

    The problem is though, the background is no longer transparent, so I can't see my sky layer which is below the others.

    Hopefully that's clearer, thanks for your help.

  • Sorry, you might be right. Re-reading that it's not super clear what I'm trying to do.

    I'm putting together a capx as we speak.

  • I'm trying to make a platformer where the main platforms are created from a large texture that is masked to the shape of a series of white platforms on another layer.

    This works fine using this method: https://www.scirra.com/tutorials/1336/making-a-simple-mask

    Except that the resulting mask has no transparency, so you can't see the background layers behind it.

    I'd really love to make my game this way, as it will save me a million years, and also nail the aesthetic that I'm looking for, so I'd love any help in getting this working.

    Thanks in advance.

  • Thanks Jamesxxxyz!

  • Thanks Noga, glad you like it.

    I've been working on it for just over a week.