sqiddster's Forum Posts

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  • Fantastic!

  • Yeah, Ashley, I assumed it was there somewhere, but I was hoping enough people needing the feature would drive it up in priority <img src="smileys/smiley2.gif" border="0" align="middle" />

  • boolean - ouch. That's terrible!

  • adagar, no, I'm only after the simple convenience of the editor feature.

  • Hello all,

    I am wondering if anyone else here is missing a small editor feature that would make level creation very much easier - namely, the ability to rotate/scale groups of objects around a common point, and not their individual origins.

    At the moment, if using a tile-based system, it's not feasible to create any arrangement that is not at an angle of 0, 90, 180, or 270. I've always thought that one of the strengths of C2 was the fact that its editor is very flexible with angles, positions, and scales, something missing in the tile-based editors of the competition (ahem, game maker).

    However, most graphics still come in tile form as that's probably the best way to compose complex arrangements/terrain.

    My motives may be a tad selfish (I cannot start level design until this feature is added) but I feel like many others also want this important feature.

    Let me know if you agree!

  • In my opinion, good practice is to give everything with significantly different behavior a different object. However, if you are only changing something like, say, patrol distance, it is probably best to use instances of the same object. Both use the same performance but it's generally more manageable to do it this way.

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  • B is definitely not an option. Your fears with A are valid, however, but since these are all just icons, you will be able to make the image sizes relatively small.

    I'm fairly sure the whole animation is loaded into memory as C2 forms all animations into a sprite sheet, but another option might be separate animations for each icon. I'm not sure how C2 handles this - could we get a statement Ashley?

  • Did you try not using the pin behavior and instead using a 'set position'?

  • What is wrong with containers and image points? It seems to me like they can do all of these things.

  • If you upload the capx we might be able to help you more effectively.

  • Wow, that's terrible! The 10% is bad, but the revenue report that must be filed to adobe? It's like working for a publisher!

  • 1. Just use Notepad.

    2. This has been done somewhere with events, quite well. Try a search perhaps, I forgot what it was called.

  • doublearonaz, there is no per-pixel collision yet (I believe Ashley has given a reason for this in another thread).

    Tiles are relatively easy to do using animation frames and the 'initial frame' property.

  • Preload it using the audio preload action.