sqiddster's Forum Posts

  • It happens for me too! works fine with webGL off.

    Paradox, the serif font isn't what he's setting! Turn off webGL and you will see.

    That's why my webfonts haven't been working correctly!

    Ashley I'd suggest we move this to bugs?

  • Lazy man's way to do it: have 2 object types: portalA and portalB. Same instance variables as you had before. Have code for A to B and B to A.

  • tanoshimi my apologies! It's all fixed now.

    I actually used a structure like the menu in Airscape so I could have those cool transitions. I can' say it would be the best choice for a 'professional' presentation, but for that task we were encouraged to get creative.

  • If you want to go for the multiplayer route, I'd suggest going with another engine (Sorry, I don't know much about other engines, so I can't give a suggestion). I have not mucked around with multiplayer in C2 but I gather that non-realtime multiplayer might be possible, but realtime is out of the question. At least for the moment.

    In regards to the second question, the best thing to do is start smaller. Follow the beginner's tutorials, read the manual, relevant tutorials, FAQ, and build up until you feel comfortable enough to build the game.

  • You have always been able to purchase C2 right off Scirra's website. Steam was just an added bonus. I don't quite see your predicament.

  • It all depends on if you want multiplayer. If not, you should have no problems building this in C2. If you do want it, you have a difficult road ahead.

  • I made an English class presentation in C2 a while back.

  • However, the exported code is not meant to be useful or alterable. What you want to do is technically possible, but probably not worth the effort, especially when you could just write a plugin.

  • Heh, fun :)

  • It'll probably be pretty difficult to implement this, but in my mind it's rather unnatural and may feel strange to the player. Just my opinion ;)

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  • I'd be happy to put Airscape up there if needs be, however the graphics don't stand up to most of the good C2 games and I'm sure graphics are the prime consideration for something like this.

    In addition to what has already been mentioned, I'd suggest Dual Custody - I really liked the gameplay and graphics in that one.

  • I guess you're essentially asking for a spline algorithm. I suppose it would be possible.

  • Construct 2's exe export is excellent - what is it missing?

  • I can probably think of a way to do that with events (manual manipulation of VectorY instead of actual jumping) but it seems a really odd thing to request - as far as I can see, it makes almost no sense at all to have this, and would feel very unnatural.

  • Nobody's going to make this for you, I'm afraid. I'd suggest getting comfortable with the engine before you try using it to make something so unusual.