sqiddster's Forum Posts

  • I used photoshop for making my animations. It works well but the workflow is sort of awkward (I had to save every PNG individually, for instance). I'm sure there's a better way but I never learned properly.

    It will never be as good as something like Spriter, but the bonus is of course you can change pixels on the fly, while still getting layers to work with and move individually.

  • If you post a simplified capx we might be able to help you a lot faster - what you are doing seems fine to me.

  • Makes sense. Lion is the newer one, I guess?

  • As I said, it's something very complex. You need to be very comfortable with arrays and maths.

  • Ahh, that makes sense.

  • Yeah, I also get a black screen in Chrome and Firefox. Couldn't bring myself to test in IE. Wrangler's fix works nicely, though.

  • imothep85 I don't think it's the video plugin as my project also had the same problem on a mac.

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  • This happens for me also, with no unofficial plugins at all.

  • I sent you this a while back in the Skype chat. Did it not work for you?

    web fonts tutorial

  • Kyatric thanks, didn't think to try that.

  • If you can't do it without a very general tutorial, you probably need more experience before starting with a big project like this. However, if you are looking for help with specific aspects (pathfinding, etc) you should be fine.

    Keep in mind that (as far as I know) this hasn't even been done before in C2.

  • Just so everyone knows... the first demo is out!

    There's no thread for it, so I'll leave my feedback here:

    BUGS:

    -I froze ubi by pulling up a plant while sliding off a platform. Had to restart the game.

    -There are no fonts, just some default text. I'm guessing you just haven't implemented them yet.

    -I cannot read any of the signs, in fact I can't respond to anything that says 'press B'. I'm not using a gamepad. Is there a specific key I have to press? I tried all the game keys.

    -In level 3, I see bee outlines but I never actually got the bees.

    -The coins counter doesn't reset after game over. Seems strange, considering the fact that score does.

    COMMENTS:

    -That warning screen at the start shows for a really short time. Also I think the first point is redundant.

    -An invincibility period after damage is pretty important - I just died as I held the arrow towards a bird by mistake.

    -What's the purpose of the 'continue' screen?

    -Could you make the collision polygon of the spikes a tad less generous? That, coupled with the fact that there aren't any checkpoints and the insta-death on spikes means levels like level 3 can get a bit frustrating.

    -I don't really like how I can't double jump off walls. Just personal preference.

    Don't take this as negative, though! it's a great game, of course. I can't wait to see where it goes!

  • This method won't get you caves or anything realistic. You might want to have a look at my game Go Faster which involves this type of terrain. You can download the capx from the game page.

    Keep in mind that this is not a recommended project if you are a beginner. Anything involving randomly generated terrain can get very complex very fast.

  • by the way - to get a linear scaling, you should be multiplying/dividing by 0.9 or something instead of adding/subtracting. That way, it won't act strangely when the value approaches zero.