sqiddster's Forum Posts

  • Wow, I'm very impressed! Your art style is fantastic!

  • That's exciting! Keep this thread updated about possible HTML5 support.

    Somehow I doubt there will be webGL ;)

  • Try my game, Airscape.

    Is this what you are looking for, or something more 'sticky' - i.e. you need to contact the other surface before changing.

  • Yeah, I think Tom has been asked a few times, just hasn't gotten around to it.

  • Yeah, it's actually not too difficult. A little knowledge of loops will help you quite a bit ;)

  • Hmm, very interesting! Hope this doesn't affect too many people <img src="smileys/smiley5.gif" border="0" align="middle" />

  • newt I understand what you're getting at, but it's just not practical for a game of any scale, really.

    I have a method at the moment that glues the player in place on the ground when its x vector is small enough and no controls are being pressed. However, that doesn't help the fact that going around the object in one direction will be faster than the other, and it has some other picking flaws.

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  • newt the circle really isn't the problem - it's the second capx I sent that shows a real-world scenario.

  • newt the polygonal quality isn't the issue - the issue is the fact that you don't say in one place on the circle.

  • I've been pondering an issue regarding rotating platforms.

    Now, we all know that Constuct 2 handles horizontal, vertical, and diagonal moving platforms beautifully. However, if you have a look at this capx you will see that Construct 2 can't handle rotating platforms at all. The player slides along the ground unnaturally, and it takes longer to circumnavigate the sphere in one direction than it does in the other.

    Now, I understand this lack of support as they have relatively little use in games that don't involve gravity shifting. But, I am curious to see how you guys would go about getting a good system up and running.

    It gets even worse when your rotating platform isn't a circle, as in this capx. It is using the gravity method I used in AirScape, and the whole terrain is rotating around 1 point. The character moves around terribly and it barely works.

    Anyone have any ideas?

  • This isn't an ideal method as you will notice your game will look very washed out. A better method is to use the 'adjust HSL' layer effect.

  • I'm pretty sure object alignment was recently added to the engine.

    Not sure what you mean by 'Setting the sprite animation stop in edit mode'.

    Autosave would be nice, it's probably already on the todo list.

  • TELLES0808 this isn't related to large objects or complex collision masks.

  • nemo I wouldn't use the word 'teleport' but it does seem to ascend the stairs when it's going fast enough. It really shouldn't go past stairs higher than 1px.

  • Remember that Flash is an animation program and a game making program. C2 is only a game making program, and you really shouldn't be making serious graphics in the simple animations editor.