sqiddster's Forum Posts

  • nemo that's fantastic! What a great concept!

  • Hey there,

    Lately I've been working with some layouts that have a relatively large amount of graphics. Using webGL layout loading, each layout takes about a second or so to load up. It's rather jarring to have the game freeze up completely, so I've been trying to think of a way to have some sort of loading screen. I've ran into two problems which (I think) can't be solved in the current state of C2:

    1. There's no way to tell when the layout's been loaded.

    2. There's no way to have a loading screen, as the runtime just goes to 0fps when loading the next layout.

    Am I missing something? Or is this something C2 could use?

  • What you'd need to do is capture the screen somehow (Not sure if C2 can do that natively or if you'll need the Canvas plugin), go to the new layout, paste that image on, then do the zoon.

  • Link to .capx file (required!):

    N/A, occurs in any project

    Steps to reproduce:

    1. Give a sprite a negative width or height

    2. Hold shift and drag the corner handles to attempt to resize it proportionally

    Observed result:

    The object disappears, and both position and size properties display as "-1.#IO, -1.#IO"

    Expected result:

    The object should rescale proportionally.

    Browsers affected:

    N/A, editor issue

    Operating system & service pack:

    Win7 64bit

    Construct 2 version:

    r137, but this has occurred for as long as I can remember. Just thought I'd report it now.

  • In regards to new features, since there are so many, the best thing for you to do is just read through the release notes for every release since you last used C2.

    The counter at the bottom of the website shows over 600,000 copies of C2 have been downloaded.

    The average C2 user loves C2, as far as I know.

    C2 has great commercial potential. Look into Mortar Melon, Super Ubie land, and Angvik as some examples I can think of off the top of my head.

    I'd say C2's killer features (compared to other tools) are the brilliant layout editor, the event sheet system, its behaviors system, and the wide range of exports.

    I would consider C2 to be a very successful project - Scirra live off it full-time.

    I believe HTML5 is looking to be the future of game development.

    Not sure about your last question.

    Hope that helps!

  • This seems familiar...

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  • I've had good experience with Fraps and Node-webkit export. Make sure you set Fraps to record at 60fps.

  • I believe Drew at NotionGames is working on Super Ubie Land full-time, so I guess you could say he's living off C2, even though his game hasn't released yet.

    I think the Mortar Melon guys also do it full-time. Not sure if their next game is to be made in C2 or not, though.

  • I apologize in advance - this is going to be a vague report. I can't share a capx as it only happens with large projects.

    Steps to reproduce:

    Basically, after a short time in the editor, the editor seems to slow down, both in layout and event sheet view. All my layouts have 11 layers, and when I do an action in the event sheet (Not all clicks, just add action, move stuff, undo, redo, etc), I see a really weird sequence where my layers appear to shuffle themselves randomly for a few seconds. They don't stay out of order or anything, but it slows the editor noticeably.

    The issue has been happening for a while. I think it may have originated with the update where layouts were associated with event sheets for smart layout launching, but I'm not sure.

    Browsers affected:

    Chrome: N/A

    Firefox: N/A

    Internet Explorer: N/A

    Operating system & service pack:

    Win7 64bit

    Construct 2 version:

    r137

  • thehen oh, that's great!

  • Ashley hasn't told us about performance or webGL support yet! Any news?

  • If you want realistic bobbing, just give the object the physics behavior and apply a force upwards whenever it's in the water.

  • Freesound.org has tons of, well, free sounds that I've used for all my games. Try searching for 'whoosh' or 'swing', I'm sure something will come up.

  • Ashley oh wow, something like that would be absolutely huge.

  • Another alternative (which I usually use) is distance(0,0,sprite.physics.velocityX,sprite.physics.velocityY)