I am using an array for my inventory. in each cell there is always a sprite. Animation 'type0' for this sprite is nothing. Animations 'type1, type2, etc have content.
I want the value of the animation in the cell to always reflect the value of the cell, using the expression "type"&something.
However, my problem is that I do not know how to specify which object I apply this to.
I suppose it has something to do with UID's but I do not really know how this works.
Any help would be appreciated (I have not spied any examples for Construct 2).