sqiddster's Forum Posts

  • Change it from shift, or tell the people to change their shortcuts.

  • 01lifeleft... I have that problem. It is really bad. Perhaps we could replicate it with events?

  • Indeed, a Kongregate export option would be amazing.

  • I have found that a one-dimensional array consisting of all your quotes in order can do wonders for dialogue.

  • Yeah, it's a bit vague. There are two Ghost Shooters: the tutorial version and the advanced version used as a C2 demo.

  • There really is no contest. For me, half the battle of Game Maker was getting around its annoying limitations. If you want to make a decent game in Game Maker, you have to use scripting extensively.

    Construct's only limitation is the fact that it has been in development for a matter of months and that there has been one person actively developing it.

    That makes game maker look really bad, and anyone choosing Game Maker over construct (unless they simply can't wait for some of the advanced features, most of which can be replicated with events) has not made an informed decision.

  • I'm all for recommending Chrome, but until this ridiculous 'sticky' 8-directional bug when using a mouse is fixed, I can't do anything.

    Has Chrome been made aware of the problem?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Not without dong it yourself manually. There is no (and probably never will be) a program which can convert the code between two such different programming languages.

  • Arrgh, there was a perfect example for this, but I forgot who made it and where it is.

    Basically it involves using an enemy with the platformer behavior (default controls off, of course) and having invisble objects positions at locations where you want the enemy to jump.

    So you can just test, is overlapping the detector, then simulate platform jumping.

    As for moving side to side, you just need a variable (string would be convenient). If variable = left then simulate platformer going left, if variable = right then simulate platformer going right.

    Then you need to make another invisible object at the end of the path, and on collision with the object

    --subevent

    if the variable you made earlier = left then set it to right

    and vice versa.

  • Any chance of this getting fixed soon?

  • That's OK - certainly better than the alternative of an insanely long loading time ;)

  • So Ashley, am I then correct in saying that sounds do not download while the game is loading?

    Even if I preload them on start of layout, there will still be a delay for music, since it would take a while to download.

  • Wow. Amazing. When finished, this will make those who see C2 as a toy think twice ;)

  • I exported my game, and noticed that there seems to be a universal bug for sounds. Basically, as far as I determine, whenever a sound is first played, it has a 3 or so second delay before it actually plays. Subsequent plays of the same sound are OK.

    Also, Firefox has a problem with music looping.

    As a final note, the very annoying 8-directional bug (where you get 'stuck' in a direction) in chrome still exists.

    Thanks, sqiddster

    EDIT: I also noticed that if too many of a sound is playing at once, it becomes distorted. Not just in export.

  • KK, good luck!