sqiddster's Forum Posts

  • If C2 games look slow, it is simply the fact that HTML5 is new. Thankfully websites/devices are catching up quickly, which means games will be faster and faster as time passes.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ashley - it looks like Kongregate's support for HTML5 is official now. Does that mean we will get a plugin coming? I would surrender myself as slave for Scirra forever if that be true... Well perhaps just tell all my friends you C2 is awesome... Wait, I've already done that O_o

    Anyway, a kongregate plugin which lets us integrate with their API and export in a format for them would be INSANELY useful.

  • No problem!

    If you want it smoother, talk to Yann about angle lerping... I tried his method but it did not work out for some reason.

    Always happy to help - let us know if you need any more assistance ;)

  • Here is what I came up with - Angle lerping would be preferable but I couldn't pull it off and angelerp() has not been added.

    dl.dropbox.com/u/41931267/Watermelonwhale.capx

    Also, love the idea of the game - I would have never thought to combine a melon and a whale ;)

  • Me too... on the surface it looks like you are actually limited in the sounds and music you can import.

  • Google has assigned the bug!

    We're finally getting somewhere!

  • Really, the event system is just easy, simplified, powerful code.

    Even for complex applications, I have never required coding.

  • We're up to 50 stars! Keep going guys! Tell your friends!

  • Arima, those are my thoughts.

    I just could not think of any way for rotation/resize of individual objects to be useful, whereas treating the group of objects as a whole seems more intuitive and useful.

  • Hmm, interesting. I have not tested this...

    Make sure you try for an extended period of time just to make sure you aren't 'fluking' it.

  • I am of course interested in community opinion too, this is just what I think.

    Resizing around a common point? I'm not sure how that would actualy work, but the general idea is to be able to resize the whole group, keeping the same relative positions. E.G. a resized group of objects should probably look like a larger group of objects, instead of a group of larger objects.

    I am aware of pin, and I still want the ribbon to hide. Perhaps just not immediately after a button is pressed?

    Thanks for your consideration. Don't change anything on my account without the community's go-ahead, of course ;)

  • Since Families are done, I thought I could sneak in a few very simple suggestions to improve the usability of C2.

    1. Boolean instance variable default default value (heh) should probably be 'False' instead of true. It just seems that most boolean instance variables need to have 'False' as default (Community, let me know if it's just me).

    2. Default image resizing option should probably be stretch instead of 'align top left'. In my opinion, stretch is more multi-purpose, and forgetting to change to stretch one time causes me to have to re-load the image as there is no undo in the image editor.

    3. I'm not sure if this is even feasible, but the new feature that allows rotating/resizing of multiple sprites at once is practically useless (moving them is fine however). This would be much, much more useful if the sprites all rotated/resized around a common point instead of their respective origins. I am sure that everyone would agree.

    4. Whenever I turn 'snap to grid' on or off, the ribbon hides itself. I suppose this happens for every button, but I would much rather the ribbon only hide when I click something in the event sheet/layout editor.

    Just my 2c, most of these are easy to implement ;)

  • Ok, thanks... It seems I have less rep than what I started with... ah well.

  • Yeah, no need to do that.

    Thank you very much Ashley, we're really getting there!

  • Did you remember to star the issue?