sqiddster's Forum Posts

  • It is worth stating that Scirra is planning on adding WebGl pixel shaders - I assume colouring will be included eventually.

  • Thanks, Sulley. At least they assigned the bug, which means they pay some sort of attention to it.

    We all know that Chrome is, at the moment, the only feasible browser for mildly performance-heavy games, and it is ridiculous that it has this small, yet game-breaking bug.

    Tell your friends! Every star counts!

  • Just a quick question. At the moment, I use webstorage to store a player's high score, and this works well.

    However, for when I want to integrate with Kongregate, I doubt that webstorage will work. The plugin doesn't seem like it supports this and there is nothing in the manual about it...

    Thanks, sqiddster

    EDIT: I suppose we set our statistic to 'max type' or something? This means we would have to be able to GET values from kongregate if we wanted, for instance, a 'highscore' variable in our game, e.g. if we wanted to apply an action if the player beats their high score.

    So, I suppose the question ends up being "can/should I use webstorage in combination with Kongregate?"

  • Me too, I need a way to end my platformer level - Hmm, for you, just a few random ideas... they are probably all terrible

    -a gong that you hit?

    -some other ninja thing

    -I just realised I know nothing about ninjas :O

    OK, anyway, looks good, only in future make sure that you can't just run through the level.

  • I'm getting really ticked off now!

    this is pretty much the only thing holding my game back from a full release.

    Keep starring, guys!

  • A few little things:

    1. make the text z-ordered behind the player.

    2. perhaps making the text slightly transparent would be effective?

    3. the blue platforms are a bit out-of-atmosphere.

    Otherwise, it shows much potential!

  • One thing I have found is that is seems easy to succeed by just running through the level. When I get to the end, also I don't know what to do... (do I need to kill all of the enemies?)

  • Game updated - added game tips at game over screen.

  • I tried downloading the non-google chrome version - that was what gave me the error...

  • I can't get the XDK... I just get a Java loading screen followed by an error page (no data recieved).

  • Sounds like an idea! perhaps it could be tied to the rep system.

    Although, obviously, Scirra should have the final word on what the most important features to add would be.

    So like a sort of glorified poll I suppose..

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  • Game updated! Should flow a lot better now.

  • Thanks, I'll be adding all that right now ;)

    Make sure you PM me when you release your game so I don't miss it.

  • Certainly liked :D

  • GenkiGenga

    Again, thank you very much for analysing the strategy, after reading your second post I really like your ideas.

    So, how about this:

    The tutorial will explain the lift. It will be for authorised overseers only and you will be told to ignore it for the period of your training.

    Then in-game, there will be buttons/pads/I don't know (advice anyone), and when you go over them, they trip, and you get message "ELEVATOR OVERRIDE 50%" for the first one and ELEVATOR OVERRIDE 100%. ELEVATOR ACTIVE" for the second one.

    To supplement this, I implement a new scoring system in which the score rises FASTER depending on which floor you are on. Also I could add score for killing enemies. This will also help me as a kongregate statistic has to be an integer.

    Oh, and shields can use energy. It makes sense, and you will think twice about running into enemies as a strategy (although, it is still there as an option ;).

    This means I can also tone down the rate at which the level gets harder.

    In regards to the spacebar being used as firing control, I find it very unnatural (and so would many players, I'm sure). We'll have to wait for Chrome to fix the bug... Hopefully, not long now!

    Thanks for your help, I think these adjustments will really improve the game!

    (P.S. I spent awhile looking for a hover sound, but since you never really stop, it caused a very irritating drone. I'd need more direction to a non-grating sound.)