sqiddster's Forum Posts

  • Do not expect mobile games to run as they would on the PC!

  • If the performance is really as good as it looks on the video, this could be a very good sign!

  • I have had very little success on kongregate, unfortunately. Your game simple gets swept up in the hundreds uploaded...

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  • Wow, thanks Yann! I'll try to implement this soon. I assume this will work for a family eh?

  • Hmm... any mathies care to help? How do I correctly adjust the object's positions and size so that they adjust to create a larger shape?

  • dl.dropbox.com/u/41931267/Snowfield.capx

    Sorry, it's hard to keep track of all these topics, I wish there was a way to subscribe/unsubscribe to a topic!

    Anyway, that should do it. You almost had it. I neglected to mention that the tiledbackground needs to be at least twice as wide as the screen. Really sweet title screen by the way!

  • Just delete the color in an image editor! Takes 2 seconds.

  • Or game maker HTML5 for $200! It's probably worth it, you get all these great features compered to C2 such as having to code, terrible rotation support, bad performance...

  • 1. you can have as many layouts as you want, and they can share event sheets.

    2. the whole project

  • OK, a few tips.

    How to make a background? There is no easy answer to this. Do it the same way you are making all your other graphics.

    The turret behavior is NOT necessary. It is actually quite easy to make a nice turret using events.

    I would start on a game much less complex, unless you have experience making games.

    Your general questions are too broad for us to help you much. Read the faq, manual, tutorials, and, most importantly, practice on easier games first!

    Basically, if you need to ask these questions, you need more time to play with the software.

  • Yeah, platform and physics are NOT DESIGNED to work together.

  • On start of layout: set instance variable originalX to background.X

    On start of layout: set instance variable originalY to background.Y

    Every tick: Background: move at angle self.angle

    Compare two values:

    distance(background.x,background.y,

    background.originalX,background.originalY) >= tilewidth

    -->

    background: set position to self.originalX,self originalY.

    This will let you scroll at any angle you want to tilt the background, and also take care of the tile discontinuity. It is assumed you will used a tiledbackground object. 'tilewidth' is the width of the source image, so it can loop back on itself seamlessly.

  • Kyatric, the image you posted is indeed my problem.

    However, the lazy solution you suggested simply makes all the objects bigger... how would I increase the size of the whole by adjusting the position of all the objects accordingly?

  • MonstaMunch, this is not the issue. The layout is quite large, and unbounded scrolling is on anyway.

  • Hello all,

    I have a large group of multiple objects. This group of objects needs to be able to be upscaled/downscaled as a whole, at runtime. I decided the most efficient way to do this is to put the objects on a separate layer, and scale this layer up/down.

    The scaling works well, but the cluster of objects now seems to have a positional offset. It does not stay in one place as expected, but moves around relative to the viewing window. The cluster of objects is directly in the centre of the layout, if that simplifies things. There is no parallax.

    Any way to fix/change/compensate for this?

    Thanks, sqiddster