spongehammer's Forum Posts

  • I think anyone who is even half serious about producing games for all platforms would want a native exporter for that platform. I am also sure the same people would be happy to pay extra for that product too. Companies have to change direction all the time to ensure they grow and provide the services/ products that keep the customers happy.

    My thought is that C2 is a fantastic tool and has opened up the possibilities for me to make games and i would happily pay extra for greater flexibility.

    I would also be sad to see it missing out to other, less capable programs due to these issues.

    C2 could also be used to make non games apps giving it another avenue for income.

  • The debug window can be popped out and moved onto a seperate screen.

    Edit: Sorry just re-read your post re the main program. I agree

  • I like the sound of that but get the impression it only works in full screen. Could easily be wrong though.

  • Or writing machine code for the motorola 6800

  • +1

  • [quote:qm4rf1rm]I, personally, don't respond to as much stuff because of the ever-present flood of mobile-focused developers. I don't care about mobile development, mobile ad networks, or really anything about it, so that things out a percentage of threads I'll bother reading. I'm sure some others feel the same way.

    I agree entirely. It seems some users want a button that says make my game for me oh and can you put ads in it and sell it for millions.

    I certainly help if i can when its obvious the user has made some attempt at helping themselves first.

  • CEO surely

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  • Well it may not be relevant in this thread but Mobiles and the like have killed gaming anyway. I havent seen anything on a mobile that impresses me, even Angry birds is way better on a PC with a mouse. As for the crappy turd clones, well its laughable. I am obviously from a differnt age

  • Here is a different way..

  • Yes i am using asm.js. Is it on a list to be fixed

  • Hi,

    I am having some odd problems. When i export my project to Node-Webkit with minify selected ( using the latest beta ) the resulting file just doesnt run at all. If i export from an older version of C2 then it works fine. However i cant post a bug for it because if i create a new project and export then it works.

    Anyone else having these issues?

    64 bit Win 7 using 64 bit java.

  • I am sure we all understand the todo list must be huge. It does seem however that some stuff just gets forgotten. This has been on the list for ages.

    As for selecting sprites underneath other sprites you can always hold the tab key and click to cycle through the sprites

  • I smell a job for the hound

  • I mention this because my game was running very badly on Chrome 33, It is running as smooth as butter on the new Beta

    Edit: Ashley it might be good to get this into node-webkit asap if possible

  • Been asked for, its on the todo list.