spongehammer's Forum Posts

  • Use Else.

    If player on collision with pressure pad set ACTIVE = 1

    Else Set ACTIVE = 0

    Or use

    If player on collision with pressure pad set ACTIVE = 1

    X

    If player on collision with pressure pad set ACTIVE =0

    or

    Evert Tick set ACTIVE = 0

    If player overlapping with pressure pad set ACTIVE = 1

    This might be better for a pressure pad as it sets ACTIVE to 1 only whilst the player is in contact with it

  • Have you tried altering the project settings ?

  • I think this has been asked loads of times on the forum. Best to do a search of the forum.

  • Ashley

    [quote:1ri0jdyp] IMO it's another good reason to go with web publishing: no need to worry about installers, security prompts, waiting for downloads etc - just runs right away from the URL.

    How would that work regarding people selling their games? It may be less of a headache in some ways but how do you publish a game on the net and get people to pay for it? Isnt that why Steam et al are still making good money ?

  • Ah right i see what you mean now. You're right too the method you have used, although it works isnt very elegant

    As i said i think i will give it a while to see if it's developed further before i start to use it.

  • Do you mean the game wouldnt work on Linux or the controller ? Its not really a major issue i suppose but i dont want to offer the game for Linux if its not going to work ok.

    Thanks

  • Very good

  • Hi,

    I have just about completed my game. Designed for the PC desktop with node webkit. It has mouse & keyboard support complete with PC xbox controller too.

    Now as anyone who has output to node webkit knows you also get a OSX & Linux versions of your game too. Unfortunately i have neither of these available to test. Has anyone had issues with these versions of their games ? Does the Xbox controller work ?

    Any thoughts appreciated

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  • Whilst the Shadowlights are a great addition i am afraid at the moment there are too many graphical anomalies to make it useable. Hopefully there will be continued work on it.

    eli0s

    Dont you get that effect when you move the blue sprite underneath the shadowlight ? Thats basically what i asked and it seems to work as i would expect now.

  • Ha great, thanks. Never thought about the Z order

  • Hmm my fault for not explaining .

    Essentially the blue sprite should cast its own shadows ( not as a light ) but be invisble in shadows cast by the light.

  • Bump

    I am assuming, based on some other posts that this isnt possible.

  • PKneeshaw

    I like the look, keep up the good work

  • I have been messing around with the new shadowlight but i cant seem to find a way to have sprites hidden in the shadows which can also cast shadows themselves. Maybe its just a mix of blending modes or something but it eludes me at the moment.

    All suggestions welcome

  • I seem to recall the OP asked about pause and unpause of music.. nothing to do with buttons...