I am getting close to releasing a desktop game using Nodewebkit and C2. Most machines I have tried, play the game terribly until I have installed dxwebkit.exe.
Before I start sending around pre-release demos of my game, I am wondering how common it is likely that an end user will need to use this dxwebkit.exe file. I was under the impression that Nodewebkit is just chromium using Webgl/opengl, so why the need for this DirectX download? My game works fine in Chrome, but when exported to NWK will perform terribly unless the dxwebkit download/update is performed.
Very confused as to what is going on here, and would appreciate some enlightenment Just concerned that when I send my game to press/reviewers etc, that they won't want to download this update to get the game working , and first impressions will be that it is unplayable at such a low fps.
Just packaging up my game to send to the Intel Level Up competition (deadline today) and have been working on this game for months, previewing it fine in Chrome. Didn't realise these issues till now. Yeah, I know....I should have done some tests exports before now