Post here..
Welcome
Hey thats interesting. I never knew about that problem. Its also intersting that Ashley states there may be other things that dont get reset either. I always assumed a restart took you back to the initial state when first run.
Here is one way. It really does depend on what exactly you want to achieve as to how you go about it. Thats why i suggest you check various demos and get used to how C2 works.
Effects like that cannot be altered for each instance.
If all layers are visible to start with then On start of layout set whatever layers you dont want to see to invisible. Obviously on a restart this will do the same thing. Unless i am missing your point.
How would colours exist if they are not part of the sprite image ?
I would suggest looking at some of the examples and checking through the manual.
Thanks
The player falls because it uses platform behavior and you just unpin him from the rope. The swinging motion doesnt impart anything to the player so he just drops. You need to either use physics for the player or use a jump at the same time you unpin him.
Try looking at this.. If you are new to C2 check out the manual too
An easy way would be to create a hemishere sprite add 6 image points to it then spawn a coin at each image point when needed.
There are some Hash plugins available in the plugins section which might help.
Well the problem must be in the code somewhere else then. Can we see a capx?
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No impact at all with 3 transparent sprites unless you are running it on an abacus
I assume you are assigning the help bubble's UID to each shadow and not just one of them ?