Speaktrap's Forum Posts

  • 2 posts
  • Hello,

    In my game player's progress is stored in the hash. We've got there statistics and decisions player made. There are 10 inventory slots named as ItemSlot-x, where x is nuber of a slot. Item-slot-x stores string - name of the item, which is used to reffer to hash values containing info about item. For example: Player gets a pipe, simplest weapon. ItemSlot-1 contains "Pipe". When player attacks, game reffers to newly created hash values: Item-Pipe-AttackBonus, Item-Pipe-Strenght and Item-Pipe-WhiteW (as players with special skill uses white weapons better than others), so yes, it's like Item-[value of ItemSlot-1]-SpecifiedStat

    The question is: how to write down all the statistics of an item on the inventory screen or delete all of Item-Pipe-* values along with the item? You see, they cannot be constant, as there is "handyman" skill which can upgrade some items.

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  • Hello,

    Some time ago I was working on a parkour-inspired game, however, there are some bugs in Construct, for example wall detectors doesn't work correctly when moving to next level. I can even share .cap file If someone could repair it, however It looks like I must wait for Construct's final version...

    Anyway, here's a video of what is done (however levels are played independly):

  • 2 posts