spacedoubt's Forum Posts

  • Heh. You've got me confused and overwhelmed here. I somewhat understand what you're doing here, but it seems so complicated. I'll think on it for a bit and see if anything comes to mind, but at the moment, I got nothing for ya.. Good luck!

  • I'm trying to put together a music portfolio and I'm curious if you guys might help me trim the fat. I would really appreciate it if you kind (and not-so-kind) folks would have a listen to a few songs at random and tell me which ones don't cut it and why (you can tell me which ones you like, too, if ya want...).

    Yes, I'm asking all the cynical jerks out there to rip me apart (I can take it)! Please be as harsh as possible. No need to kid myself here.

    https://soundcloud.com/jadecupmaidhands

    It's mostly intended for soundtrack type work (video games, movies, etc..), so keep that in mind.

    It's somewhat organized by genre, so maybe scroll down a bit or pick a few songs at random, so I don't just get reviews of the first few songs repeatedly.

    Thanks!

  • Have you done those? Do you think none of those tutorials involve moving objects across the screen? Because every single one of them does.

    And like I said, even if they don't sound like exactly something you need to learn, they will teach you a lot and get you thinking like a programmer.

    Not trying to be rude, but asking questions like how to move an object across the screen means you need to spend some time learning some things.

  • You're resetting the global variables every 10 seconds as well, which, in turn, resets the score. I'm guessing that's what your issue is. Still not much information to go on here, but that's my best guess.

  • the app made with C2 it defines itself as a game for example when i export an app and export it , and try to play it offline , it prompt me , this game wont work until you upload it.... this is just an example.

    This is just a message programmed in to C2. The word "game" is just used because C2 assumes that's what you're making. It's arbitrary, it doesn't really define your app as anything.

  • Why do you need to get the animation name? If for some reason, you really need to do it that way, you could do something like if sprite animation frame = 1, then set a variable to whatever you want it to be called. if frame is 2, then change the variable to whatever you like. etc.. then you could call on that variable to do whatever it is you're doing. (this essentially does what you were asking for originally about giving the first frame a number like 95)

    But I really don't think it's necessary to do all that if I'm understanding correctly what you're doing.

  • If each sprite has 3 single frame animations, why not just use one 3-frame animation? then when you click the button, change them all to the frame you need.

  • https://www.scirra.com/tutorials

    There's a button at the top of the page. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • There are an incredibly large amount of ways to accomplish this. You could change the objects y value at a regular interval, or you could add a movement behavior and do it that way. or lots of other ways.

    I would really suggest you do some of the beginner tutorials. Even if they don't sound like exactly something you need to learn, they will teach you a lot and get you thinking like a programmer.

  • No one knows what you are trying to do except for you. I took a look, but I have no idea what the issue is, so I can't really help you. Give us some more information and I'm sure we can help you get it worked out.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • My consecutive streak was reset once on a day when an update was released and Scirra had gone down (or I assume it went down, I couldn't get to it for a while.)

  • I have done this before. The way I did it is with a sprite for the needle. Then I plugged in a formula:

    every tick | set angle to 185/700*Player.Car.Speed + 45. (my needle sprite is pointed straight down, so using this formula, at 0 speed, the needle points 45 degrees past straight down which is bottom left, and at 700 (my car's max speed) it points 230 degrees (185/700*700 + 45 = 230) past straight down which is top right.

    My capx is too big to upload to the forum, but if you need to see it, I'll try to shrink it or put it on google drive or something. Just let me know.

    EDIT: Wasn't too hard to shrink. Just check out the every tick event and the needle sprite.

    [attachment=0:1o1y0jyv][/attachment:1o1y0jyv]

    (W for gas, S for brake)

  • the way you have it, it is playing that sound constantly as long as the score is 10. try adding a trigger once while true for that part of it.

  • try using the timer behavior instead of the system wait.

  • This may have already been said, but I'm thinking there needs to be like a wiki or something to help keep up with all these plugins, what they do, and which ones are updated and which ones only work with older C2 builds and such.

    Kyatric has done an awesome job keeping up with this thread and answering people's questions, but there's just so many. It can be quite overwhelming to find what you need, and then when you finally do, you never know if it's even going to work with the latest build (This problem has put at least a few people off of using 3rd party plugins altogether). It'd be nice if we could easily keep up with what developers stayed on top of updates and which ones didn't. and if there were an easier way to get a description of what each one does.

    Simplified: I'd like to be able to look at a list that told me what each plugin does and what's the latest C2 it works with. and also to know if they're likely to stay updated.

    Just my thoughts...