create a invisable sprite center it and add a anchor behavior and anchor all the sides to the same outer side then that sprite will always be the center position
ps.this will only work if the different screen sizes are from scaleing
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you could try using a radar instead, youl find a link bellow
it will show you where enemies are around the layout in a small erea
cooooool I always thought the dictionary was just for spelling check in word games
ok sounds like you know what you want give each one a text variable and a number variable set the text variable to the animation name and set the number variable to the animation frame then load it according hope this works
try using the turret behavior?
if zone is greater than 1
give a bollien variable to each switch then make the switch tru when he places the rock on the switch
i dont know flash but what type of mask
have a variable that auto counts up whenthe players vision is over enemie and when it is not over enemie set variable to 0
on collision play animation
on animation finished destroy
go to the thing your dragging and set position
on collision set variable bullien to true
if bullien set in to bullet
use the set spraying to turn it on and of
did u use the touch object it gives the rotation of the device
use the web storage to save the volume