if you purchased the full version there are some sounds you can use
try using a boolien and web storage
try just using the mouse object???
use set position and compare the position in the conditions to select the block he's holding
Asley
when should this be fixed
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arcade is not working <img src="smileys/smiley6.gif" border="0" align="middle" /> <img src="smileys/smiley21.gif" border="0" align="middle" /> <img src="smileys/smiley24.gif" border="0" align="middle" />
Zacharianinja
have a sprite that goes a set amount up on collision and on collision add to a variable giving the seed
Whiteclaws
what forum rule are you talking about <img src="smileys/smiley13.gif" border="0" align="middle" />
did you try using the variables attached to the sprites
why do you have that second line in everything
and why not set it to default controls and delete all that stuff
have a variable that turn to zero if it hasnt had an attack in ? time
each attack adds one to variable
for the animation an finished
try maeking them bullets????? <img src="smileys/smiley29.gif" border="0" align="middle" /> <img src="smileys/smiley38.gif" border="0" align="middle" />
parts of him are moving but I need it to move as a platformer
how do I group objects that parts are rotating as one object without pinning so when it moves it moves as one object
put a sprite position to mouse.x and mouse.y and when that sprite is overlapping the other sprite then have it grow then