I have the following setup:
2 rocks. 2 switches.
The player has to move the rocks into the switches in order to proceed.
When ANY of the rocks collides with a switch, the switch will become "PRESSED" state and a sound will be played.
But there is wind to move the rocks around. If a rock left a switch, the switch will become "NOT PRESSED" state.
If 2 switches are "PRESSED", a sound will be played and these 2 switches will stuck in "PRESSED" state permanently, even if the rocks are being moved away from the switches.
Any idea on doing this in C2 event? I prefer having only 2 object types: the rock and the switch.