SoldjahBoy's Forum Posts

  • One person now on board.

    Looking now at a total rewrite of the world generator, since there were some oversights in the original design.

    No other takers?

    I thought there were more zombie fanatics than that on Scirra! ;)

    ~Sol

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  • You can always come into chat as well... There are often users there who are more than willing to help, at the very least pointing you in the right direction.

    ~Sol

  • Ah right, of course I guess I failed to process that correctly the first time.

    Yes I think that your method is acceptable, however you can have the condition of spawning based on the variable 'weapons'.

    [pseudo code]

    <Condition> =/= (negate) Global('Weapons') equal 1

    <Condition> Every X seconds (or whatever)

    <ACTION---> Do stuff

    [/pseudo code]

    Rather than deleting it when the conditions are met, make it so it doesn't even spawn if the conditions are met instead.

    Either way, it will be unnoticeably different in my opinion anyway, unless you are dealing with hundreds or thousands of powerups per second... so either method would be fine, I would say.

    ~Sol

  • Seems ok to me...

    I would have most likely done the same thing, but why do you repeat the "destroy" action in each event? Does it not trigger "on collide"?

    I often use collisions (or other events) to adjust a variable, then perform the actual action based on the variable change. This is probably a more common practice than most people realise.

    ~Sol

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  • How buy?

    Moneys cost?

    Need tell.

    ~Sol

  • I am working on a small project with potential.

    Anyone interested in perhaps working together let me know.

    I have already begun working on a procedural city generator with unlimited generation capabilities (think like a Minecraft map, only 2D and not made of blocks).

    If you love zombies and zombie games, and have nothing else to do... PM me.

    ~Sol

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  • All good scidave :)

    You have been awesome enough to make it this far. I can wait patiently for the updates! :D

    ~Sol

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