Cheers deadeye
1. I get that same error on another PC I have as well... I have no idea what it is or what causes it, but yeah, the game still works anyway. The other 8 or so systems I have tried it on, it works fine. Weird :/
2. I tried locking the angle, but then I get the same problem I had with trying to get her head to do the same thing.... she will only aim to the right no matter which way you face. It's like the angle is locked based on the original direction the sprite is facing or something like that. If you could throw together a real fast CAP file of something working where you can still move around at the same time I would be grateful beyond belief!
3. I could easily change the arm to the other arm... never really thought about that acctually... it would certainly look less awkward when aiming to the rear. I tried making it so the character looked in the direction of the mouse (which would have simply turned her around when you aim "behind"), but then it starts rotating it on 360� even if I turn rotation off... and I have decided I want to stick with just plain left and right... so aiming at the mouse won't work, at least the way I am trying to get it to work. :/
4. I have been meaning to adjust the speed of the missiles to make them faster. The play area will be much larger in the final game, so her fast movement speed won't make the level seem so small, but trust me when I say, you will NEED that speed once you see what is coming after you It's one of those things I haven't bothered to tweak even though it takes 2 seconds lol.
Cheers heaps for the input... I will start trying to make adjustments to things, but I am hoping to work out the angle restriction thing, yet still be able to change directions as well. If you want I can always send you the CAP file so you can check out what I have done so far etc, or I can make a quick simple example and see if we can work it out. I'm seriously stuck on that, hense why I made due with another idea (which hasn't quite turned out just right).
Thanks again mate!
~So