cap. http://www.fileshack.us/get_file.php?id ... =Mario.cap
How would such a routine look? As I said earlier i tried doing it with loops, but it didnt really work out.
I would try something like
+On start of layout
-Set alterable value (x) of Brick to brick.x
+Player overlaps brick
+Player is jumping
-Set alterable value (a) of brick to 1
+Alterable value brick (a) equals 1
+every 3 ticks
-Brick.x = brick.x + 1
+Brick.x is greater than alterable value (x) of brick + 5
-Set alterable value (a) of brick to 0
+Alterable value brick (a) equals 0
+every 3 ticks
-Brick.x = brick.x - 1
+Brick.x is less than or equal to alterable value (x) of brick
+alterable value (a) of brick is 0
-Set alterable value (a) of brick to 2
-Set brick.x to alterable value (x) of brick
Something along those lines would probably work
~Sol
*EDIT*
x...y...i always get them mixed up lol... those might all be Y's haha