SoldjahBoy's Forum Posts

  • OH LOL! xD

    Epic pic is now even more epic!

    ~Sol

  • As per discussion on cha last night, I still suggest JUSTHOST is the best option.

    • $4.95 a month
    • 99.5% uptime
    • Unlimited space (within fair use policy)
    • Unlimited bandwidth (within fair use policy)
    • Ruby Support
    • PHP Support
    • Free Domain for life

    I can't find a SINGLE bad review, or even someone on a forum complaining about JustHost... all of the TOP 10 HOSTS listings I have looked at have JustHost listed somewhere in the top 5... and even the website that exists solely to talk about bad hosting gives JustHost a big thumbs up.

    I say go with JustHost... if not for a few months to give them a test run. You can't really lose anything apart from the time spent porting the database across etc.

    ~Sol

  • ROFL!

    ~Sol

  • Microsoft aren't bad people... they are just massive idiots.

    ~Sol

  • I feel we should further spread the propeganda in this thread.

    ~Sol

  • Ooo Ooo pick me pick me! I can!

    ~Sol

  • I like pumpkin pie.

    ~Sol

  • ok... you hold him down, ill hit him over the head with this siringe full of morphene.

    ~Sol

  • G'day and welcome aboard! If you have any questions, feel free to ask around. Everyone is quite helpful here, I should know, I need lots of help!

    ~Sol

  • It's a shame networking in games is so important these days. Playing games with other people should never be done, no one enjoys playing games with friends!

    Uh.... what?

    ~Sol

  • For a bone movement of mine. I'm able to move all the joints except for the main pivot, which in my case is the torso. I'm wondering if this is a design decision or a bug?

    It makes it really hard to do a "ducking" animation, since you can't actually move your character 'down' to the ground, he simply goes into the ducking animation but hovers above the ground

    I ran into a similar problem when I was playing around with bones. The only way I can suggest to fix it is to make an event that increses the Y coordinate of the player when the ducking animation is being played.

    You will need one variable for the characters "original Y" and then through trial and error, work out how many pixels down the character has to move when ducking, and how many pixels to move it by per tick in order to make it look right. Once you figure that out, make a second varible "ducked Y" or something like that, and you should be able to work the rest out from there.

    ~Sol

  • I'd like to see a .cap file either way... I'm not all that flash at using arrays myself so something like this would be perfect for me and many others I can think of.

    Can't wait to see this!

    ~Sol

  • Interesting.

    It runs like poo on my micro laptop, but fine on any of my other machines. I also get some weird blue coloured artifacts on the micro laptop as well, not sure what the deal with that is? :/

    Looks pretty cool though!

    ~Sol

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  • <img src="http://dl.getdropbox.com/u/604141/TANKS.png">

    <img src="http://dl.getdropbox.com/u/604141/TERRAIN.png">

    ~Sol

  • I didn't think there was anything left to follow-up... but ok :/

    ~Sol