smitchell's Forum Posts

  • If you have a separate event sheet called vars and make a global variable called Level(Note, you can have the variable on any event sheet, Its just tidy to have some variables on a separate one, As there global any event sheet can access them)

    Then on the Event sheet for the level/game, for example level1:

    Depending on your set up for leveling do something like this:

    Player.OnCollision with (EndFlag)

         -> System.addTo(Level, 1) // Adding one to the level count

         -> System.GotoLayoutByName("Level"&Level) // Here were refencing the level variable, So if the level is 7 were basically saying "Level"&Level(7)

    Do you understand? or do you need me to knockup a example?

    If you share your capx, or PM it to me, I'll add it to your game for you, Or i can make a example to show you.

  • But you should really consider separate layouts for each level, but use the same event sheet. It will not lag, and its easier to edit.

    Why are you doing it the layers way?

  • hmmm interesting, Its dependant on every game i guess.

    But with ym experience in construct it shouldn't affect performance too much.

    Just a little lag in the beginning where its loading the objects.

         --> But you could allways do something like this:

            - On start of layout

                 -> Set loading sprite visible(true)

            - If(FPS <= 20)

                 -> Set loading sprite visible(false)

    That way users wont see the lag in the beginning.

  • somersaultsofa I sent you a private message :)

  • "1. "Hello World" (of course haha)

    2. A real time game (most probably a clone of pong)

    3. A turn based game (probably a simple multiplayer card game)

    4. A couple of smaller projects

    5. ??? (requests are welcome, as long as its not overly complicated)"

    You could make a racing game, There is a standard top down racing game, and a isometric one you can download,they have most of the logic down, you just need to add your multiplayer plugin to it :)

    Quick Question

         - Will your plugin work on mobile games?

  • Ahh that would have been coooooooool!!

  • Yann, Loving it!! Looks really nice. How easy do you think it would be to make one of them spotlite things? you know where the lights are moving in a circular motion? That might look quite nice in my game :)

  • This looks like fun, I'll have a go.

    * Rabid Bunny Hump

    * Jacks Toe Jam Removal Services

    * Jimmy 'The Bladder' Princess

    * Big Balls - Super Hairy Addition

    * All-star-Zombie Domination

    * Turtle Fart

         - This is allot harder than I expected :)

  • I done the same thing used a friends Paypal and gave him the cash. But i never got the early adopters badge. I put a thread in the website issues but Tom never answered it :(

  • septeven, talkinghead,

    I actually have a game ready to be published onto the AppStore. For iPhone and iPad. But I'm waiting on your plugins to give my users a better experience. I got audio to work using JavaScript. So I'll show users about that once my game is published ;D, septeven really cannot wait for yours!!!! It's going to make my game look & feel 10 times better. And talkinghead, yours is going to blow my mind away, giving my users the ability to play multiplayer is simply amazing!!!! You two are amazing

  • Sounds great. One thing I'm thinking of that might be cool Iain the game I'm working on right now I'm planning on making a level editor. It would be cool to allow other users to view these levels. Is that something your plugin could provide?

  • Thanks Yann, Really cool Demo!! Definitely going

    to use this :) although a little heavy on the FPS

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  • I can actually make this myself, Im just asking more for advice.

    I could take the long process of having like 15 different sprites and then creating revolute joints from 1 to 2, 2 to 33 ect.

    but im sure there is a way to do this with instances?

  • Im not entirely sure, only Ashley can answer that one.

    Im sure its to do with facebook being facebook, there api's are notorious for being hard to work with.

    They probably want everyone to give permission first.

    Probably legal aswell, You could essentially insult someone through publishing to there wall, if they give you permission then its there fault..

  • Ooh i see why this one is better suited to making the level editor..

    Does this save the sprites into local storage? Or do i need to save the sprite bank locally separate?