smashupbuddy's Forum Posts

  • I made this game and I just make the player moves up when meets the stairs.

    You can check my example here:

    http://playpop.com/gun-stairs/

    OMG! Yeah this what I was looking thanks man really appreciated if you can help me out how to make it work.

  • Hello,

    Guys im looking for example how can i make player to auto follow path like walk step up on stairs and then stop at certain point and then after killing enemy continue follow path till certain point.

    Actually i want the example what to use and how we can make it.

    thanks guys really appreciated if someone can help!

    Example:

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  • So what's the problem? Have you tried the code I posted in my first comment?

    Bullet on collision with Platform -> If Platform is visible - set invisible, Else set visible.

    Stan I don't want the collision to happen what I wanted is to whenever bullet fires platform gets visible and invisible.

    So on fire one, it gets invisible on 2nd it gets invisible on 3rd it gets visible and so on.

  • Please post your project or a screenshot of events.

    Hey, stan see I'm just giving you a rough example of what I wanna achieve.

    There is a player (blue is a gun) and white is a platform.

    Now what I wanted is to make a platform to get invisible but it should be physically there.

    So for example, if the fire shot the player can see the platform, and when again fire shot again the platform gets invisible.

  • Yes. You can set the whole layer invisible, and check if the layer is visible or not.

    Dop2000 can you help me with example if possible that would be really good of you

  • > Player On Collision with ThatThing
    	ThatThing is visible -> Set invisibile
    	Else -> Set visibile
    

    Will this allow to completely invisible example layer1 so all the stuff which present in that layer gonna be invisible. Because you are mentioning object i want whole stuff in layer1 to get hide up.

  • Hey guys im figuring out how can do this:

    For example in layer 1 all the tileset are there I want to all of them invisible after a player hit something but I want those thing to be still there and want the object to be reappear if player hit with that thing again.

  • Here is a game template with a similar mechanics:

    https://www.scirra.com/store/royalty-free-game-templates/match-3-connect-puzzle-game-3859

    You can also look in the tutorials section:

    https://www.construct.net/en/tutorials?flang=1

    Yeah, it looks like that Dop but its completely different what I'm looking for.

  • Hello everyone!

    I want to create this kinda dot connecting game with construct 2 I want to change the color of the shape in neon when it connects. Someone can help me with this!

    Somewhat like this:

    thanks

  • Is there any way to get HEX coding system rather than rgb or any other...

  • Hello guys i need to ask how can i make player not to die when enemy and player color is same but when the color change and player touched different color of the enemy then player would die!

    For example color switch!

    any suggestion!

    thanx

  • well yup saour i figured out but new issue comes up yesterday you know i show you that rotating of circle now when the the ball is dragging the circle walls are not much powerful to stop it i mean block it!

  • I mean object would be start in motion or action when its touched like dragging kinda!

    Please help me in this...

    thanks

    well yup saour i figured out but new issue comes up yesterday you know i show you that rotating of circle now when the the ball is dragging the circle walls are not much powerful to stop it i mean block it!

  • thanx man but still one thing which doesn't work out its moving i want it to not move just rotate!

  • Yup after applying that part its giving little bit within screen but still circle is changing its position i need it be stay where it is but to be rotate!

    this what happen after i put your given global variables : http://i.imgur.com/OM4MiWH.gif