skymen's Forum Posts

  • Great!

    + having multiple color replace effects stacked would also create unwanted results because it was not done all at once.

    If you're using C3, I'm gonna update it soon to make it use color variables instead of separate R, G and B values.

    EDIT: Now the website will generate a C3 addon using color vars and it will now be compatible with the C2 generated addons.

    By the way, it seems bundles are broken

    If I put two items in a bundle, one woth 15$ and one 30$ and set the discount for both at 10% it says that the initial worth of the bundle is 10$ and that the final price is 9$

    If I then remove the 30$ item from the bundle, I'm left with a bundle containing only one item and priced 0$.

    The 30$ item has a one time license fee of 10$ so I'm guessing some numbers have been shuffled around somewhere.

  • I made a quick website that generates C2 and C3 addons for a color replace effect where you can chose how many colors the effect can replace in a single pass.

    It's useful when you have a limited palette in your game and want to be able to make a full palette swap in a single pass (instead of chaining 300 effects, effectively tanking performance)

    construct-color-replace-effect-generator.surge.sh

    It's very simple to use

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    skymen if you expand "Images" on left menu when editing an item, there is a gallery sub menu for multiple images.

    For free sample, if the category permits it will be under "Files" menu as a sub option

    Is it possible to make it possible for addons then?

    I'm not sure I understand how I can upload multiple screenshots and a free version of the asset in there. I'm trying to add my addons, and I can only add one main image and a paid version.

    I figured out the multiple screenshots part, I still can't understand how to add a free version of my addon though :/

    I'm not sure I understand how I can upload multiple screenshots and a free version of the asset in there. I'm trying to add my addons, and I can only add one main image and a paid version.

  • As long as you have a store page setup, you can add your game. I'd really rather not add games that have no store page setup

  • Yes that is planned eventually.

    I have a github issues page that lists what I plan on adding in the future:

    github.com/skymen/madewithconstructwebsite/issues

  • 1) What does it mean when you are an Affiliate? I only ask because I'm an affiliate for a living and was curious what the purple tag means in the context of Construct?

    It means I've made cool tutorials basically

    2) The thumbs on the website aren't linked up - is that intentional?

    Not sure what you mean by that Tom_A2020

    I didn’t know CyberShadow was done in Construct. What engines did they use for the ports to the Switch or PS?

    They used Chowdren, matpow talked about it in this forum post: construct.net/forum/construct-2/general-discussion-17/chowdren-fast-construct-134395/page-9

  • Hey all!

    I made this cool new website called https://www.madewithconstruct.com/.

    The aim is to list EVERY game made with Construct (from classic all the way up to 3) but at the moment, the list is VERY short, and is missing a TON of people.

    So I'm going to need all the help I can get.

    Please, if you can help in any way by adding games, or contributing on Github, it would be a godsend.

    For now, every game is listed in this google sheet document:

    docs.google.com/spreadsheets/d/1XQRYlHwNmGbFyB6ixevNsHmJ6sadRnhMhPDrO4r2lKo/edit

    Everyone has comment access, but only a handful of trusted people will have write access, so please do comment new entries and I'll add them to the list. Don't ask for write access as I might not be able to add everyone manually. I'll eventually come up with a better system to handle community wide submissions. In the meantime this is the best I have :)

  • Completely unrelated. Hey skymen , interested to know whats your 'Affiliate' tag all about?

    Artpunk Made a lot of Construct tutorials, got affiliated basically.

    Also, tbh, I've been looking into actually making a TWA for my game, because indeed, Chrome on Android seems to have much better performance than a Cordova APK (at least back in the days when I tested)

    However, it also seems like a simple Android webview that opens my website also has good enough performance. Not sure what this is all about not gonna lie :/...

    Also making a TWA seems to be extremely simple so it's definitely a good plan IMO as long as you don't need monetization and Google Play features: youtube.com/watch

  • Tbh, I don't need IAP (or any monetization services really) at the moment for my game, so I'd actually be down to try that alternative out.

    TWAs seem very interesting, so I'll look into it.

  • yeah I can see a use case I guess. Tbh I would just use image points, but I understand that image points get cluttered fast.

    Yeah I guess just add it as an idea in the suggestion website, and maybe it'll get added

  • My question is : are they going to warn me first and ask me to stop the sales and retire my template or my game from the market ? OR are they going IMMEDIATLY to sue me ?

    Don't forget that these are still human beings lol. They gain nothing by jumping immediately at your neck. Basically, if you don't pose a threat to them, they'll do nothing. The biggest threat you can pose for them by selling templates is allowing other people to actually try to copy and sell their game and be real competitors, and that's an issue, so instead of fighting competitors, they will fight you.

    Every company wants to save time, money and their public image. So them first asking nicely with a warning is their way of resolving everything with a simple message. That's meant for you to stop causing them problems and if you comply they probably won't ask for anything else.

    However, if you did make a shitton of money off their product AND you allowed competitors to directly attack them in their market, then this means that you'll be the cause for making them lose money. This would be a valid reason for them to ask you to give them a cut of your money to make up for the damage.

    No one likes to go on trial, so companies will only ever go on trial if challenged and if they know they will win AND make a profit doing so. Some companies might even go on trial out of spite if you were disrespectful when refusing to cooperate, to make an example out of you, even if this means they will lose money in the process (because then, no one else will ever try to challenge them again in the future).

  • By the way, please note that here i'm talking strictly in terms of gameplay. Other elements can come at play too, like story, level design patterns, etc. The more the game is complex, OR the more the mechanics used by the game are common, the less there is legal ground to call out a copycat.

    Aka, if someone makes a 3D shooter where you shoot at people in square rooms, nobody would call it a wolfenstein clone. Same if you make a platformer where you need to jump over holes.

    Basically, if your game is an obvious attempt at riding on another game's gameplay and style, while doing your best to avoid asset/name copyright, then action can be taken.

    If you're just making a game with very common tropes used in many other video games, or if your game is clearly trying to be its own thing, and does not copy more than a few elements from other games, then you should be fine.

    it's still very much a grey area that most of the time gets resolved by Steam/Apple/Google directly, but it has been taken to court, and it has resulted in the party accusing the other game of being a copy to win their case. So there is legal precedent basically.