Hello, I'm having last shot at this
The game looks nice and is almost completed except this:
I have a moving monster in background that should be able to detect the player. It has line of sight behaviour. Problem is it moves in paralax scrolling layer (set to 65). But the actual line of sight acts like if the layer had 0 scrolling effect ( like if it was set to 100). This causes de-synchronisation.
Here is what i tried so far:
the line of sight is behaviour of the player and the player detects the monster. No change
tried the bullet movement and custom movement. no difference
Here is capx so you can see what's wrong if you're interested in helping me
Red ball is in layer that has paralax scrolling set to 100 and represents the actual position of line of sight
capx:
www
.dropbox.com/s/le9nrk2a74wiizt/a%20problem.capx?dl=0
edit:
also I would like to add that any help would be most welcome... or suggestion how to make the game work even without paralax layers. I'm rather hopeless. Thanx