Hello, just now I ran into this problem with distortion and wonder if there even is a solution.
I'm using several layers of paralax background, and in one of the background layers I have creatures with line of sight. Problem is, the paralax movement doesn't apply on the center of their view, nor their actual presence at all in fact. When my player has line of sight, it again notices the position of the creature on place where it would be if it weren't in the paralax layer
Im using a "bulet" function for the movement of the creatures.
I tried this. I turned off the paralax effect and I assigned different moving speed of the bullet to the left and right movement keys. But this did not gave me satisfactory results. And The bullet of course behaved differently when I got to the end of the level and camera stopped scrolling.
thank you in advance for any help