I can't figure out for the life of me why the below code is not working. Is there something I've missed? The tween seems to just end on pause rather than actually being paused.
+ System: On start of layout
-> crusher: Tween "crush" property Y to crusher.endValue in crusher.crushDuration seconds (In Exponential, destroy: No, loop: Yes, ping pong: Yes, repeat count: 1)
+ crusher: On any Tween looped
-> crusher: Tween: Pause all
-> crusher: Start Timer "wait" for crusher.wait (Once)
-> crusher: Set animation frame to 1
+ crusher: On Timer "wait"
-> crusher: Set animation frame to 0
-> crusher: Tween: Resume all