Sisyphus's Forum Posts

  • Or you can try gamma "<" or" >" -90(I'm not sure, better find the angle of landscape mode first). But better use beta.

  • (I'm sorry, i don't talk english very well, i'm italian... )

    Hi, i've got a problem

    i want to add a shooting-enemy in my game, and set that if enemy can see the player, then shoot...

    and here's the problem... i don't know why the bullet spawn on the enemy's feet.

    I've already create an imagepoint on the gun and set spawn on imagepoint 1, but it spawn on the origin...

    Do you know why???

    (it's a platform game)

    Thank you

    Take a look at the example.

  • Sisyphus WebGL is supported on Safari Chrome Firefox

    , thanks for the idea, but it doesn't work in Ejecta unfortunately. I don't think that Construct 2 can tag a project to be exported as nonwebgl in Ejecta.

    Maybe try to disable webgl, and export to cocoonjs?

  • When I click at the location of the object even though he is invisible, it is created, something that was not to happen, how do I fix this?

    https://www.dropbox.com/s/9z8g7s7udbbofpp/example.capx

    You need to add another condition, that says, that action will trigger only if object is double-clicked and only if object that you clicking is visible, or object's layer is visible, depends on what is invisible, object or layer.

    Here is the fixed capx.

  • I think the answer here might help your issue, it helped for my project.

    Aha, that's why it's not laggy on a default mobile browser, the webgl is just not supported there

  • In exemplo.capx, is what I'm looking for, but when I want to create an object by double-clicking on the object, it is created shortly thereafter, even though he was invisible.

    How to solve this? (How to double-click with the mouse, position the object is invisible, not create another object?)

    Give me your capx example and i will fix it for you.

  • Sisyphus mine does! I guess I just won't export it as an HTML site when it comes to public releases.

    It's very strange, but if it happens only after export to html... I guess you need to bugreport it.

  • Sisyphus

    Even if I set the 'background' blocks to their sprite size (250x250) the issue still occurs.

    https://dl.dropboxusercontent.com/u/491 ... index.html

    I just noticed that the lowest black sprites don't have this problem.

  • Sisyphus

    Thing is, the sprite is 32x32 and the actual in-game player is 32x32.. So there isn't any reshaping.

    Hm, can you tell me the size of the highest black sprites in your game?

  • Sisyphus it doesn't occur when I export using Node-Webkit.

    Also, the sprite is a square with 1 colour. I can't understand how or why this would happen in terms of pixels and ramifications of reshaping it.

    I just try to resize the sprite, like your's, look what i got. Strange that it's not shown in nodewebkit.

    [attachment=0:t0ej3fuh][/attachment:t0ej3fuh]

    But if you don't have resized sprite's, this is probably a bug.

  • Hello,

    I usually float in and out of using Construct 2 as I am a student. I make little things here and there as I enjoy doing it.

    One thing I have done lately, which I'm enjoying, is this: https://dl.dropboxusercontent.com/u/49149597/New%20folder/index.html

    However, what is strange is that in the engine itself, I don't have this weird 1mm of white underneath the player sprite; where as in the build I do... or at least my screen does!

    Any thoughts?

    Do you resize this blue sprite in c2 image editor? Sometimes after resizing, the last pixels become 70-80% visible.

    edit: sorry for an oversized picture.

  • Hi

    Wonder if any know how one can minify or disable the default back, home, tab buttons on an android. I have seen it in some app games the becomes 3 dots until one touch them

    I guess it can’t be done with construct but newer hurt to ask.

    If anything maybe a pointer where to look on how it’s done?

    Are you sure that apps transform buttons to dots? I thought it's android built-in control, that guess when to hide the buttons. I don't know any action in c2 that can somehow interact with android's UI.

  • Let's discuss it here, not in pm's please. You want to make your project adding some tabs in browser? Like here?

    [attachment=1:17tkexdp][/attachment:17tkexdp]

    Or you want to do something like in this example?

    [attachment=0:17tkexdp][/attachment:17tkexdp]

  • I found why it is not working, here and here. To test user media i add the "Supports user media" condition and some actions, and it's not triggering on my s3. The user media just not supported on mobile properly for now, and in pure c2 it's not possible to do what you want, without it.

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  • I was wondering if i did something wrong -i could not get i to work either.

    I just try default browser, but request camera doesn't work there too. Did you try crosswalk?