sirsnowy7's Forum Posts

  • 9 posts
  • Um, might want to check the buttons there guys.

    Huh? What you mean

  • drive.google.com/open

    .c3p file. Use debug view to look at permutation table results

  • Hey so I was working on a project and wondering why my shuffled permutation table came out the same every time it shuffled, and then I opened a new project to see just what was up, and it looks like the Shuffle permutation table action does nothing from the debug view. What is the intended behavior here?

    Tagged:

  • Yes, that was one of my ideas but I wanted to avoid a solution which used a lot of coding, since I need to do it 4 times for 4 points (to check if an object is fully overlapped by another object) so I'll probably end up making a custom function or expression. Thanks for the reply!

  • I'm trying to do some point based collision and was wondering if there is a way to quickly check if 4 specific coordinate points have a sprite under it. For example, I have the point 400, 800, and want to check if that point overlaps a specific object.

    You could do this in code, obviously, but for efficiency's sake I am looking for a built in way.

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  • Yup, this is what I used. Thanks for the help!

  • I need to ease in a full layout effect for a death animation, and I was hoping it would be possible with the a timeline or even the ease plugin, without having to do extra work. I can do that extra work of course, but I was wondering if that would be reinventing the wheel or not.

    Either that or if I can overlay an effect using an object, that would also work.

    Tagged:

  • I added a timeline earlier and attempted to load my project again just now and am continuously hit with this error message.

    Error report information

    Type: assertion failure

    Message: index must be greater or equal to 0

    Stack: Error at Function.ǃQ.ǃQdn (https://editor.construct.net/r171-2/main.js:2:124319) at e (https://editor.construct.net/r171-2/main.js:2:85002) at window.assert (https://editor.construct.net/r171-2/main.js:2:85332) at i.ǃfal (https://editor.construct.net/r171-2/projectResources.js:1:443487) at editor.construct.net/r171-2/projectResources.js:1:18387 at Array.map () at n.ǃfaM (https://editor.construct.net/r171-2/projectResources.js:1:18368) at n.ǃbK (https://editor.construct.net/r171-2/projectResources.js:1:15874) at i.ǃbK (https://editor.construct.net/r171-2/projectResources.js:1:434682) at t.ǃftN (https://editor.construct.net/r171-2/projectResources.js:1:36246)

    Construct 3 version: r171.2

    URL: editor.construct.net

    Date: Thu Oct 17 2019 18:59:35 GMT-0600 (Mountain Daylight Time)

    Uptime: 14.4 s

    Platform information

    Browser: Chrome

    Browser version: 77.0.3865.105

    Browser engine: Chromium

    Browser architecture: (unknown)

    Context: browser

    Operating system: Chrome OS

    Operating system version: (unknown)

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 2

    Approx. device memory: 2 GB

    User agent: Mozilla/5.0 (X11; CrOS x86_64 12371.75.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/77.0.3865.105 Safari/537.36

    C3 release: r171.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Intel Open Source Technology Center

    Renderer: Mesa DRI Intel(R) HD Graphics 400 (Braswell)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

    Tagged:

  • You can use GitHub pages I'm sure, it's easy and pretty much free.

  • 9 posts