SirPogsalot's Forum Posts

  • The background of one of my game's layouts is meant to be gray, and it shows up like that correctly in the editor, preview, and the MacOS export. However, it for some reason appears white in the Windows 64 bit export. The layout in question is "bitterSlopes"—the hub layout is meant to be white. Here's the project:

    drive.google.com/file/d/18kjYnyoZ50AB_g5AkxUqO0riz0JoYfHs/view

  • Ah, thank you!

  • Some of my layers have effects added, like radial blur. These look amazing in game, but they are very distracting in the editor especially when zoomed in. Is there any way to disable them in the editor?

  • That worked perfectly, thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've got this object called a Death Mine (very clever, I know) that explodes after a delay when stepped on. The delay is determined by an instance variable called detonate. When the mine is stepped on, its animation switches to one with a flashing light. Every time the frame switches to 1 (the frame with the light), it should increase the detonate variable by 1. When "detonate" reaches 10, the mine explodes. However, when multiple mines are activated and all of them are flashing, they only increment their own detonate variable if every active mine hits frame 1, rather than just themselves. This means that if multiple mines are activated and their animations are not in sync (95% of the time), they will never explode because there is no point at which every mine's frame is 1.

    I can't tell why they are acting like this, because as far as I know the variables, conditions, and expressions that I used are supposed to be able to only apply to singular instances, so I'm not sure why they seem to be reliant on each other to succeed. I am not entirely sure if my diagnosis of the problem is correct, so I've attached the C3 file for you all to dissect.

    drive.google.com/file/d/18kjYnyoZ50AB_g5AkxUqO0riz0JoYfHs/view