silkc2's Forum Posts

  • I've bought this, nice work. Just wondered if I am allowed to modify / copy the asset for my first commercial release? I need to have a black outline for the characters but green inner.

  • Have grabbed a copy, nice work. Am I allowed to add to / modify the asset for my first commercial release? There are some definite gaps is all (e.g. for thinner platforms or faded versions for a background).

  • Here's another question though, if I have a game with multiple levels, do I have to use a new tilemap per level?

  • Ignore me I'm an idiot.

  • That works for sprites but not tilemaps as far as I see..

    Actually it's greyed out for sprites too. Very confused.

  • I just bought:

    https://www.scirra.com/store/royalty-fr ... -tiles-210

    I'm having some difficulty setting it up. I can't see how to make the collision on the tilemap object work with this asset. I can see how to change collision but four points don't work with many of these tiles very well.

    A good example is this which needs five:

    What can I do (if anything) to get this asset to work properly with c2 tilemaps? Or should a different approach be used entirely?

  • Ah, solved..

    If you prefer 1.11 format:

  • Thanks for that.. the thing is I wanted to make it simpler so I'm using dt assigned per tick to a var called Seconds - I'm so close:

    round(Seconds*10)/10

    Gives 1.2, 1.2, 1.3 etc (I don't care about third digit so much)

    But it breaks for whole numbers ; I want it to show 2.0 and instead it shows 2, which is really messy on a timer.

  • Did you figure out how to do milliseconds?

  • Should I raise this as a bug?

    Or am I using the software wrong by duplicating my layout for each level in my game?

  • Just a quick bump, duplicate isn't duplicating my grid settings, so having to set it every time. Anyone?

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  • Point 1 fixed myself, happy to show people if interested.

    Point 2 could still use advise..

  • Hi guys

    From this capx, can anyone help me with two points please?

    https://dl.dropboxusercontent.com/u/116 ... sHelp.capx

    Instructions: Hold mouse over the red "spider" to get a boot, pull boot back and release to kick. Only works when spider is idle / "GO" appears.

    1, Every so often, the boot kick will do nothing. And you have to pull it back much further than usual to kick the spider. Is the spider stuck? Or something?

    2, Can anyone advise on the settings I need to make the spider have no bounce at all or very subtle if any. e.g. hit a wall, drop straight down. Hit the floor, no bounce. I tried elasticity 0 but he still bounces. Basically I want him to come to a standstill sooner and not bounce all over.

  • I have a boot want want it to kick a ball. The boot is temporary but will impact the ball to cause velocity. I don't want the boot to be impacted by any other other physics object in the layout.. how can I achieve this without hard coding every single other object to have the physics ignored?

  • From my c2 experiences so far, there is no coding. Are you saying there's a way to get under the hood?

    I'm already a programmer, so if I knew how to make c2 run against custom code I'd be a happy bunny.

    Basically I've started writing a game in XNA (again) but if c2 can do it all, I'll probably jump.