silkc2's Forum Posts

  • Hiya

    Can you please tell me at a very high level if c2 can do the following (I don't need a "how" I just need to shortlist which technologies I can use)

    * Tilemaps of a very large size e.g. 10,000x10,000 tiles

    * Object persistence on a map this size

    * Render only current viewport instead of having a massive canvas to fit the entire tilemap

    * Perlin noise or some equivalent

    * 4 Player multiplayer

    * Steamworks Support / achievements

  • Hello. I am intrigued if it's even possible to use construct 2 for this. Not so much the generation of arrays, but the fact that the world could be tends of thousands of blocks big. If you coded this in XNA or similar, you'd only render to the screen what is relevant.. but AFAIK construct 2 puts everything in memory. Or does it?

    Can a c2 dev explain if a game to the scale of terraria, with perlin noise generation for caverns etc, would even be possible?

    Curious because I'm about to embark of development of such a game.

  • Something like this ?

    simple timer for bullet delay

    Timer did the trick, thanks. :)

  • Don't put it in a sub event, just put it right under the wait statement in the same event. See if that works.

    Have tried, same issue..

  • Try getting rid of the "else" event

    Then I can fire / slash infinite times at once.. I only want the wep on screen once at any one time and the Else.. delivers that logic.

  • On LMB I do a sword slash, on RMB I allow the weapon to be "fired". I want a time penalty for firing the weapon which is "WeaponRespawn".

    Here's a code snippet:

    <img src="http://i.imgur.com/wm04Zr1.png" border="0" />

    Problem: First time it works, second time it does not, third it does, fourth it does not, etc.

    On debug I can see "WeaponLaunched" is being set to 0 right away on each 2nd shot. Can't see how this would happen.

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  • Aha, Set Angle "No" does the trick. Never mind!

  • Hi All

    How can I rotate an object without it affecting the bullet behaviour? e.g. I want to send a spinning dagger across the screen. But changing angle or using rotate seems to mess up with bullet big time.

  • I see a lot of views but no replies.. is this really still not doable? :(

  • I had a similar issue and I try not to use every x seconds because of it..

    You could try:

    if int(time) % 3 = 0 trigger event 1.

    if int(time) % 5 = 0 trigger event 2.

  • I want to add subtle random pitch changes to most effects in my game..

    How can I do this?

    I've seen something about XAudio2, spent a good half hour reading various forum posts and the wiki.. but nowhere is there a simple guide on where to get it from? Where is it, how do I install it? Do I have to use it for pitch changes?

  • I have a really nice Vignette effect on my layout but I don't want it to affect my GUI layer. Is this possible?

  • Nice.. any idea how to make it so a tile is destroyed when another object e.g. a bullet hits it? I have tried and it's very random. Sometimes the tile is destroyed sometimes not.

  • Hello

    I'm stuck with just trying to get collision working. I don't know how to tell it to enable collision for non empty tiles.

    I have the tilemap with a "solid" behaviour but it's doing collision even on empty tiles. Help?

  • Thanks!