Sigma83's Forum Posts

  • 12 posts
  • Push!!!

  • Hi Folks

    i want to make a little simulation in construct 2. The goal ist to connect it with my twitch-chat so users can control it by sending chat-comands in my twitch chat. The thing is i have no clue how to do it... the only thing i figured out is to use the "web-socket-plugin". To get more into detail: If some one writes "!up" in the chat i want that an object in my construct-2 application moves up. So the Question is how to do it. I also read something about that the channel-name and the OAut-Token takes place within this. Can someone explain it to me step by step or even better send me an example .capx (of course with fake channelname and OAutToken) with coments, i only need to know where alls this stuff have to be on the right spot and what´s important to know that everything is working how it should.

    Would be very greatfull for help

  • Hey folks...

    i got an idea to make an Audio Visualizer but the question is: "is it possible"

    to get thourther into details, i need to know if it is possible to catch music from extern applications like winamp or spotify or even the system sounds on a windows error and translate it in frenquencies or volumes to use it in construct. In other words music is playing from a third party software and my created program make an objekt move, bounce or rotate or what ever.

    Maybe someone have already a solution... would be very very thankfull... bcs i dont get it on my own

  • Hi guys today i want to show you my first published game

    For further informations check out the link and enjoy it.

    https://marauder-games.itch.io/blank

  • In the downloaded .rar file is not the expectet music file as in the preview... pls change it as fast as possible... thx

  • I have a problem on my current project

    i want to create a chain of lightning going from one object to an other and also have all these objects in one and the same family in other words als enemies and osses ut not the lighning or the projectiles

    for better understanding here is a picture

    when object "A" hits object "1" it should create a lightning to object "2", from "2" to "3" and from "3" to "4" without cyrcling

    i guess instance variales could help here

    as you can see object 2 doing it right but object 1 aiming itself. btw for aiming i was using the turret behavior and the length/width is usulay controlled by a "distance" expression wich is missing in the current version of this because i tried it over and over again evertime making it new and forgot it this time. I would very thankfull if someone had an idea how to solve this

  • Does noone has a solution? T_T

  • i have triet this before but i get no access to the specific health/damage (and other) values of the objects... the point is to make only on "on collision" condition to substrakt the specific damage of a weapon selectet to the specific health value of an enemy... because weapons and enemys has totaly different values...

    The best would be on event sheet with alle enemies and their events and stats another one with all weapons and their events and stat and a third containsing all events of the player...

    on other words the player event sheet pick the stats form the weapon event sheet and deal the damage value wich on an enemies health wich is written on a thrid event sheet... all in all there should only be one single "on collision with" event in it... how can i do it???

  • I have different objects with different instance variables for example projectile A,B and C and enemy 1,2,3. Each projectile makes different damage and each enemy has an differnt health value. The question is how i can pick the vars from one type to another without list up all objects on a codition "on collsion with"

    A good example are RPGs hundrets of weapons and hundrets of enemys... i can´t imagine that each enemy/weapon has a endless long list with "on collision with". it has to be a way to shorten everthing up to keep the clarity...

  • Thanks a lot... problem solved ^^

  • I´m using a tilemap...

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  • I´m pretty shure the title says all...

    How can i teach construct to accept the diagonals (or other shapes) of my tileset as solid to let the player move diagonaly upwarts/downwarts?

  • 12 posts