Using Twitch-Chat-Comands in my software

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  • Hi Folks

    i want to make a little simulation in construct 2. The goal ist to connect it with my twitch-chat so users can control it by sending chat-comands in my twitch chat. The thing is i have no clue how to do it... the only thing i figured out is to use the "web-socket-plugin". To get more into detail: If some one writes "!up" in the chat i want that an object in my construct-2 application moves up. So the Question is how to do it. I also read something about that the channel-name and the OAut-Token takes place within this. Can someone explain it to me step by step or even better send me an example .capx (of course with fake channelname and OAutToken) with coments, i only need to know where alls this stuff have to be on the right spot and what´s important to know that everything is working how it should.

    Would be very greatfull for help

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