sickboysid's Forum Posts

  • 5 posts
  • anyway to make a 1 to 1 scale in run layout, and or any tips / tricks to get better quality textures when i run layout. its not horrible but it looks fairly 'gross' when i run layout. stretch my images and seems to add like a opaqueish blur to them.

  • [attachment=0:2j84hd4n][/attachment:2j84hd4n]

    Simple test above but My goal is that for every few ticks or seconds the zombies on the barracade to lower or add to barracades variable But the problem they will most likely remain contact on the barricade.

    So they will stop adding/– from barracades hp variable.Because once then stop adding/- because they are still colliding with sed object.

    Is there any easy way to fix this? other than making it to where zombie collided with object spawn object ( that damages the barracde ) in some weird hassling way ?

    thanks (yes I know my spelling -.- )

  • If there is a tutorial/already post please post here.

    Ok so here is the subject

    I have a shotgun troop

    He shoots 6 objects called pellets

    All at one time

    Objects are solid so they make Knockback

    But they are all in one space

    And even if I spread them out they don’t have Shotgun spread :c

    So basically how can I add a way to make each pellet when shot at once spread in different directions

    I know there’s a degree random feature but I don’t know how to apply it.

    I know I don’t have the best communication skills thanks for trying XD

  • Hello so heres the background i have a moving and stationary archer shooting at player one so i have predictive aim on.

    Issues

    -i can have an arch but its not that high or it misses.

    -how could i add a some shot randomisation and not miss player one horribly or be avoidable with just walking.

    what i would like to know

    -how to be able to have a higher accuracy arch

    -how can i add a bit of shot randomisation ( make the shot not 100% accurate like as in it can be a little to slow and high at times )

    -how could we get all 3 of these to work together (the arch randomisation and still pre aiming ) because once you start adding more stuff like think of it as pendulums if you have 3 of them on one point ( aka the turrets firing abilities ) they might collide and mess up/

    thank you for your time and reading my crap issues i looked around a bit ( didn't spend hours but a fair bit ) and couldn't find something if there is something if i could get a link thank you.

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  • Hello. im a small time game maker. i have taken game design freshmen year ( now senior ) and was a student aid for it before i even finished the course . I have made games on game maker and unity. so going to new programs is frustrating, And that unitys only 30 day trial and games maker has some restrictions that i didn't have in my class because the game was bought. i heard of this being much better so i want to give it a try. i've been making designs with words and values that would make peoples head spin ever since i was i wana say 7. have not met a game that could do them without all this extra work but its fine i find unusual ways and new ideas to get what i what done only takes 40 extra steps but gets someone new out there then im tempted to show the games over my new small youtube channel friendship grenades But idk what rights i have so ill look up that. hopefully ill be able to use this program to meet my values and ideas. btw i suck a@@ at just words in general so when the grammer nasi come for me ...

  • 5 posts