Shubi's Forum Posts

  • Maverick1912 Your provided example is not creating platforms as it supposed to but also This is a simple example of doodle jump,

    Now lets suppose i am creating all platforms for game at start of the layout and now i want to create another instance on top of those platforms (say a monster) as soon as the player reaches to the platforms

    that means if platform height > specified height (say layer.top.Y) then create instance(monster) on top of that platform!

    This is what i am trying to do but is not working, i want to know how to make it work

    Can someone tell me what is wrong with this simple trick?

  • Hello sweet people of community

    Here is a simple event i want to make work

    -If [ ObjectObstacle.Y > X ]

    --Trigger Once While True

    ---Create Another Object

    Basically my game is like doodle jump (endless top runner where the player jumps from one platform to other to reach as high as possible), the layout creates all platforms at start and each platform consist of two parts (platform itself and a particle object) but i want the particles Object to create only when player reaches near the platform , by doing this i want to limit the object count of my layout [I hope i made my motive clear]

    Now i want this simple equation to work :

    -If [ ObjectObstacle.Y > X ]

    --Trigger Once While True

    ---Create Another Object

    But it is working only randomly for some platforms, only random platforms are creating the particles,

    am i using this event wrong?

    what should i do to make this work?

    Regards

    Shubham

  • Sorry i thought it was global layers we were talking about, in my case was using global objects on global layers and i think that was causing the replication,

    but i am also dealing with a case similar to yours and yes the program is creating global object on every layout (on a random layer when similar layer does not exists), in my experience it is creating on random layer because in my game the layout with global object has it on layer number 8 but when i change layout it creates the global object on layer number 1 (while the layout has three layers(0,1,2)) it should technically choose the top layer as default but it didn't so i think its random, i could be wrong though!

  • Hi winkr7 , i am dealing with a similar issue in my project, it seems like globar layer objects are being created on other layers of layouts not even containing a global layer.

    Wondering if it is a bug!!!

    edit: it also seems that its not even showing global layer objects on other layers but even duplicating it every time i go to another layout, i ran debug and found 6 of the same global layer object that was originally supposed to be just 1!

  • Nice Work!

  • Does that mean the scirra server for multiplayer won't work correctly? coz i need it too!

  • Use event: Is Audio playing > Set Playback rate

  • Hi,

    Don't know about CSS for just one word, but you can always use "sprite font plus" plugin if you can work wih all letters being capital,

    As we can set alphabets code in it to use for a spritefont we upload in it, we can work with it.

    The way is to create two sets of characters, one Simple and one bold and use simple set for non capital letters and Bold letters set for Capital Letters.

    For Example : typing "a" will show "A"

    while typing "A" will show A

  • You do not have permission to view this post

  • Same here ... anyone to help???

  • i will check for which one is supported on the device and then activate groups accordingly.

    Thank you everyone!

  • Bump!

    Please help me someone on this, i can't understand what's going on.

    After a lot of experiments i am still getting the same result, it works sometimes but sometimes randomly hangs on loader layout and it always hangs on first launch and have to close the game and launch again, then it loads properly.

    Please help me someone......

  • Hi everyone, thanks for looking,

    i am making a game using construct 2 for android, exporting it with cocoon webview

    the problem i am facing is that the game stucks on loader layout sometimes randomly,

    i am using a loader layout with event to go to a layout after loader layout completes,

    it also have some events to load dictionaries and storage keys in the meantime,

    The game works perfectly- it shows cocoon splash screen then goes to loader layout and then goes to next layout as it is supposed to, but sometimes the loader layout progress goes to a random percentage and then stays at it.

    Also, it happens certainly at the first launch in mobile and then sometimes randomly .

    Is that a bug ? i have searched the forums and found people having same problem but nobody got an answer...

    Please help me on this.

    Thank you in advance

    -Shubham

  • anything on this yet?

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  • Ashley

    But i just checked and games like doodle jump & temple run are working fine on micromax canvas 1

    while i also searched internet to find whether they use accelerometer or gyroscope and everyone is saying that they use gyroscope and not an accelerometer.

    what should i do then to make my game work on every device like temple run? ....is accelerometer my last option then?