Shubi's Forum Posts

  • Turns out the problem was me not setting the key values even though they were automatically filled in with numbers. Consider this thread solved.

    Hi KuJoe

    Can you please explain how you got it working? as i have ran into same problem right now and i understand that i have to use "1" instead of 1 for key name but can i use 23|324|23 as value or not?

  • github.com/Scirra/Construct-3-bugs/issues/2855

    Its a bug. Hope it will get fixed soon!

    Thanks!

  • Can someone test it on their end? Its not working for me.

  • I tried adding IAP to a new empty project and build fails again.

    Don't know if its a bug or i am using it incorrectly.

  • Hi,

    I imported a game from c2 to c3 and tried to build but the build fails with an error (see screenshots below):

    Do someone know how can i fix this?

    EDIT : It builds after removing IAP plugin.... is this a bug?

  • I added to list. I will let you know when converted

    Thanks a lot! :)

  • Sami424

    rex_time_awayL for c3runtime.

    https://drive.google.com/file/d/14A0dgPgUC9r18GH84knp2mtOuZ4Eu3EM/

    Bl4ckSh33p

    here c3runtime rex_date plugin

    https://drive.google.com/file/d/1yD_rXZFjmClXXu992eWc-_ORWZhT5U5P/

    Thanks a lot Eren for doing this :)

    Can you please convert rex_nickname and rex_Lz-string Plugin too?

    That would be really very helpful! Thank you again! :)

  • Just posted a bug here

    github.com/Scirra/Construct-3-bugs/issues/2710

    Hope they resolves it very soon as my game is published and it is not working.

    So Please scirra team resolve this now.

    Thank you

  • Ok i have tested it like four times now, i am pretty sure there is something wrong with C3 compiler and here are my observations so far...

    Multiplayer signalling connects when i compile to a debug apk

    It Does not when i compile to a release apk or a signed release apk

    Please help me as my game is published and not connecting (multiplayer not working) and i cannot even return to an older apk due to version code being old and i have tried also compiling old versions of my game too and they are showing the same result of multiplayer not working.

    To sum it up, there is something wrong with release/signed apk compilation with c3 (debug apk working fine) which is causing multiplayer signalling to not connect, please fix it or tell me what else to do to solve this problem!

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  • I use multiplayer in my game, it works ok in debug apk but when i sign and compile with C3 it shows signalling disconnects. (it was working great a few days back though)

    I strongly feel there is something wrong with Signing in C3

    Edit: Also not working when i compile an unsigned release apk and compile it on my own!

    Please help team Scirra.

  • I follow the best practices required for good performance already! thanks!

  • Here..

    For those missing football after this week, one of Lake Mills’ own has created a new game in the Google Play Store, for those looking for a little extra playtime.

    Joshua Garity, president and founder of Candorem, a Lake Mills based user experience, web design and strategic marketing firm, with his nine-year-old son has created a game called Football Runner. The game is currently ranked number three in the Google Play store for free sports games in the United States.

    Garity launched the game under a new mobile game company called Pyramid Lake Games.

    He created the game during Candorem’s holiday break.

    As the running back, the goal of the game is to make it to the end zone while running past the opposing team’s defenders. Each touchdown stretches the field longer and increases the speed and number of players on the field.

    “I decided to build and launch my first mobile game in the Google Play store for fun,” Garity said. “Just to see what the process was like and if I’d be interested in exploring that more.”

    The game was published the first week of January and already has over 500 downloads.

    “With the NFL playoffs beginning and the advertising that comes with it, there would be an uptick in searches for football games. With that in mind and knowing there was really only a few weeks to capture that momentum, I had to think of a very simple game that could be completed in time.”

    Garity says an infinite runner is a popular genre on the mobile gaming scene.

    “Your character runs forever, and you swipe the screen to run left and right to avoid running into objects in front of you that will end your game. I started with that concept.”

    The game was created in a retro style.

    I don’t have enough knowledge to build a visually impressive, computer generated, 3D style game so I opted for a throw-back retro style 8bit or 16bit pixelated style from when I was a kid,” he said.

    Using his experience in sound editing Garity used licensed sounds, music and tackles to create the atmosphere of the game.

    Garity’s son Cale is also interested in creating games, he says playing the game Minecraft allowed Cale to build houses, towns and more.

    “Although he loves playing video games it seems like so much of his interest is in the ability to build and create things from them,” Garity said. “Now he plays Fortnite with friends and spends time in their creative mode where he can build his own levels that we can play together. I can see now how he thinks through level creation and the pacing and structure he applies will take him far in that industry if he decides to go that route. It comes natural to him. As part of a second-grade project at school he wrote and illustrated a book on how to play Fortnite. It’s pretty amazing.”

    For Garity it’s pretty exciting to have a child who is so interested in his work.

    “He is currently trying to draw out his own Fortnite game and assumes I know how to build a game like that as an individual. I keep trying to reign him in a bit and make simpler things that I can actually help him with but maybe that will be a motivation to learn new things himself, so he can create what’s in his mind for himself. Which is really exciting as a parent to think about.”

    Garity plans to expand the game to release new teams and fun seasonal characters for different holidays.

    “I’m hoping to catch the interest of other, larger, organizations like American Family Insurance that have ties to professional athletes like JJ Watt, or the Badgers, to possibly partner with them to release their own versions of the game.”

    Garity was recently voted onto the Lake Mills Main Street Program’s Board and has lived in Lake Mills with his wife Jennifer and son for about four years.

  • But the performance lagging should not be there as i see small games made with buildbox(all those games) work smoothly on same device on which i test my construct 3 game

    although construct 3 can build better game than buildbox (with variety as all buildbox games are kind of similar) it all comes down to performance not being up to the mark. it is what i feel when i complete and test a game, that's all!

  • I just want to know are there any plans of scirra team to do this, because no matter what runtime.. games are not flawless in runnning on mobile devices like with phonegap exports because they rely on device's performance while in canvas plus it used to run flawless on any device.

    Are there any plans to tackle this for betterment of exported apk performance?

    Also Can Construct 3 compiler give wrapper like canvas +?

  • pyramidlakegames

    Thanks for replying,

    I read the post, great story! wish you all the best!