Ok i have tested it like four times now, i am pretty sure there is something wrong with C3 compiler and here are my observations so far...
Multiplayer signalling connects when i compile to a debug apk
It Does not when i compile to a release apk or a signed release apk
Please help me as my game is published and not connecting (multiplayer not working) and i cannot even return to an older apk due to version code being old and i have tried also compiling old versions of my game too and they are showing the same result of multiplayer not working.
To sum it up, there is something wrong with release/signed apk compilation with c3 (debug apk working fine) which is causing multiplayer signalling to not connect, please fix it or tell me what else to do to solve this problem!