shinkan's Forum Posts

  • don't want to create another topic so I post my question here.

    Did someone was able to host/play your own game?

    I can connect to http://www.scirra.com/labs/multiplayer/ghostshooter/ without any problems but every time i'm on preview or export my own stuff it doesn't work at all.

    Even multiplayer examples - without any changes - works only while using two browser windows on same pc. I've tried 4 different computers with chrome and firefox and 3 phones and still nothing.

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  • Probably too many people wanted to try multiplayer after r164 release, and we cooked signaling server

  • This works for browsers only. You can open only one instance of your project in node webkit.

  • Just make sure you have Mouse object added to your project

  • Same here on 1 pc

    webkit host -> chrome client - 2 players seen on webkit, 0 in chrome

    chrome host -> webkit client - 2 players on chrome, 0 on webkit

    For other pcs it doesn't work for me at all (shooter and chat examples). Tried with two computers with chrome and firefox, and with samsung galaxy S3.

    If one of these devices is Host others can't connect. Doesn't matter if host is firefox, chrome or chrome on android. For few seconds it shows that 2 peers have connected but nothing more. No "joins" to room.

    I can only connect and play using 2 chromes on same computer.

  • use rgb (128,128,0) to fill transparent pixels in normal map

  • No issues here on chrome.

    Win7 64bit / Chrome 33.0.1750.149 m

  • There are system expressions "CanvasToLayerX", "CanvasToLayerY" and "LayerToCanvasX", "LayerToCanvasY" they will help you.

  • Kyatric Sticky was just a suggestion, but yeah totally forgot about attachments - they do make these services unnecessary for sharing capx and stuff like that.

    So nevermind

  • No, not at all. it's not your bad.

    I tried to search for original post and couldn't find it either, that's why I've asked Kyatric to do a sticky post. or add it somewhere where it's easy to find.

  • copy was mentioned here already couple of time

    Kyatric maybe you could do a sticky post in some free time - with all available sharing services?

  • That's not logically possible.

    Put your sprite behind the window and make new sprite (only the head) in front of the window,

  • Well it may not be relevant in this thread but Mobiles and the like have killed gaming anyway. I havent seen anything on a mobile that impresses me, even Angry birds is way better on a PC with a mouse. As for the crappy turd clones, well its laughable. I am obviously from a differnt age

    Fell the same... Can't stop laughing watching my friend sliding and punching mobile screens trying to "play". Besides that playing mobile games is like playing FPS with gamepads

  • There is no need for this negativity. I'm only trying to help to improve this effect.

    Official bumpmapping can be only used with sprites, making it impossible to use in basically any project (you can always add hundreds of objects for every tile in background, but this is obviously stupid/crazy idea)

    That's why I was so excited to see someone adding different implementation of this effect, and I still am! This is lovely effect and you don't even need to add another object with normal map textures.

    But like I said in previous post, to make it fully working you need to fix basically three things:

    1. XY coordinates

    2. Transparency in objects

    3. Area/range of effect

    Unfortunately I know nothing about writing fx, tried few times but it's not working with my brain.

    Maybe I wasn't clear in my previous post but I pointed out these issues more like suggestions to fix not complains about "this is nice but useless".

  • att continued...