shinkan's Forum Posts

  • For people who write before reading/thinking. This is not a competitive product to C2. One thing in common is only export to HTML5.

    https://www.kickstarter.com/projects/156778458/coconut2d-game-editor-ide

    All nice and fine bla bla.... But few things got my attention:

    1. It looks a lot like Flash - without drawing

    2. They are writing and exporting to html5 natively. But can also export to Win, Android and iOS using their super cool and pimped out thing to convert javascript to C++. Wonder how this works in reality on real projects

    3.

    100£ - HTML5 export only

    200£ - HTML5 and Windows desktop

    300£ - HTML5, Windows desktop, Android

    500£ - HTML5, Windows desktop, Android, iOS

    all above are only for 1-year License. That's a bit strange price system. I mean, I know that's only Pledge price, but I start to wonder how much it will cost after release. What if I only want to export to Win and iOS?

    What I really like about that is only Scene Animation Editor. Well most of modern "game makers" or even old ones like click and play have similar thing.

    And I would really like C2 to get something like this asap

  • I'm not laughing at all, You missed my point.

    What I wanted to say is that you should get more research and knowledge before you post that kind of tutorials on pretty basic stuff, so you don't need to make that fixes in future. If you make sure that all informations you are providing are correct that will make you look like a professional. But if you write tutorials and fix them every time someone puts a comments "this is wrong" then it clearly says you have no idea what are you doing and people will noticed that immediately and stop reading them.

  • Well... I would advice you to learn some more before you start posting things on your blog - not too be rude but to prevent people from laughing after reading your posts.

    Like you have noticed. Your terminology is all wrong. You are inserting a "sprite sheet" into a Sprite object to use it's frames as tiles on layout.

    And if you don't know the difference between Sprite and Tilemap that only means you need to learn a bit more

  • Katala

    I think I fixed that. Please download it again and say if it's working properly.

  • package.nw is simple zip file. Anyone can open it up and have access to all your assets (graphics, sounds, everything) without any effort.

    I've asked Ashley about content protection after export, but his answer was a bit like "yeah, if they want to rip your assets they will anyway"

    Enigma Virtual Box works quite well, but if your project is big you can end up with one really huge *.exe files.

    I've modified my event to alway pick only nearest doors to the player.

    hehe nice.

    Come down man, If this simple code do not work for you then it must be a fault on your side. Even if your doors have no events there must be something that prevent this to work properly. If we don't see your event's there's not much we can do to help.

    "distance(player.X, player.Y, door.X, door.Y)" expression works no matter on which side you are.

    It would be easier if you post your capx file.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    Very rough example

    If you don't have r182 here's the screenshot:

    [attachment=0:3kfzbq4i][/attachment:3kfzbq4i]

    Simply compare two values.

    if distance(player.X, player.Y, door.X, door.Y) > 80 - close doors

    else open doors

    You can use distance(player.X, player.Y, door.X, door.Y)

  • Know what you mean, it could make things a lot easier and quicker. Having objects "flying around" other objects just to do some test collisions is a bit silly, especially if you need to test many different things with many different objects.

    I'm all in for adding multiple collisions for objects.

  • Multiple collision polys would be great for everything, not just fighting games. For example you can have a platformer where enemies have a simple box poly for good collisions with the environment, then a more elaborate one for interacting with your player and such. No code, extra objects, or containers required.

    I've asked about that quite a long time ago. Here's the link to that question and Ashleys answer.

    https://www.scirra.com/forum/what-next-for-construct-2_t62566?&hilit=polygon&start=40

  • Yes. On "GPU lag" enabled and fps=30 there's like 1-2s delay on the input. While on "CPU lag" is nice and smooth at 30fps.

    Using: Win 8.1 x64, i7-3770K, 32GB Ram, Geforce 780

  • Yeah, same here. On my PC and on my galaxy S3 (via crosswalk), when game run between 40-60fps it runs perfectly fine and smooth. But below that it's usually unplayable, it basically turn into a stop-motion animation with zero interaction from a player :/