Obviously what we are doing here is just a "wish list" (from our, game developers point of view) of things that could help and make stuff easier in future game development. And it's entirely up to Ashley (and lets hope his future team, as a more than one person working full time on C3) to have a look and consider our proposals.
Things like "Construction Script" or beloved "native exporter for every platform" probably will never happen
But there's a lot of other stuff in this thread that are to good (and in some cases essential) to simply be ignored.
When C2 showed up for a first time (maybe few releases later...) it was great, wow, cool and all sweat and sugar. This is a true, I was amazed about a huge difference between C2 and CC. But it was 4 years ago. Meantime technology changed UE4 showed up, then Unity realized that it would be nice to have some kind of an update after a long time. and other engines get updates too etc etc... But unfortunately C2 is still in same spot. We had a few big updates, few technological addons to make everything work better, faster and smoother, but besides that... ?
Simple things, easiest and obvious one took forever to add... and there are still some idiotic things that probably will never be fixed.
How long we have been waiting to be able to use different hotspots in Tiled background for example. Or to use Tab in properties panel, hell Tab is still not working for grid setup....
So my biggest request for Ashley for C3 is to not fuck this up this time. Unfortunately after CC must say "again". C2 is very stable and ready for making games, but with all this small issues still looks unfinished. And in a year or two when C3 will be released I can bet that C2 will still have this small issues
ok. I'm off-topicing to much.
I want this thread and your list to evolve and be alive! because what I can see after only 4 pages is very usefull and must have. And in very depth of my heart I really hope that Ashley will consider what we are doing here.