shinkan's Forum Posts

  • agree with that. clicking dozen times per sec is a bit anoing... only a bit, but still

  • i've got weird bug yesterday in event sheets, after changing some numerical values, my keyboard stop responding inside construct or starts inserting some ascii symbols instead of letters/numbers?!

    I couldn't even save my file due to not be able to write file name (it was a new project - so you have to specify new file name). Only restarting construct set all back to normal.

    I've also tried to reproduce that bug but it seems so random. As for know it look's like when I change something (can say exactly what) in event sheet it messing up my keybord.

  • yeah exactly. I think will be better if bounding box could be more like polygonal detection rather than hardcoded box, couse it's frustrating when you have all stage setup and you realize that everything is fuc... wrong:D

  • When you create simple sprite - box or plane - add bounding box to it and rotate it by some degrees, collisions bounding box don't update to sprite rotation. My Sprite is rotated to 45 degrees, but bounding box stays exacly how it was in the begining. After some test with collisions and overlaps it's kind of unaccaptable couse overlaps detects collisions in empty spaces around sprites

    Is that supose to happen, is it how bounding box work (static and pretty useless) or something's wrong with collisions?

  • i ve got two systems 32bit and 64 bit on seperate drives - construct works on both of them the same

  • yeah that's the question.

    My friend asked me to create small browser game for him and before i start i'm tring to decide what kind of programing language will be using.

    I heard and read many opinions about about Flash and Java, both have their positive and negative sides.

    I know Flash a bit, how it works and know how to use it, but Java...i just know that it exist and latest build of mmf2 can export games to java format, here my knowledge ends in java topic.

    I think Flash is more easier, cause to be honest it's all in one - drawing/animating/programing suite (hey, just like construct ;P).

    Never heard of something similar to java - as far as I know is standard programing language, again i have no experiance in java. But i don't think it's more harder to learn java than flash.

    My biggest question is how they handle browser games? Talking about performance.

    It's just mine curiosity. So I'am asking you what do you think?

    best regards

  • nope, i'm using "seven" for almost 9 months now and nothing funny has happend

  • bit off topic but did someone played with mmf2 recently? they already can publish games to java (works quite nice) and they released something called swf exporter, and i'm wondering how its working - anyone try that already?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • indeed. works really nice.

    *zostalem bardzo mile zaskoczony, bardzo fajny i przydatny programik *

  • Aritz do you mean something like an option in application properties to select if your game will run on defined by developer resolution or it will automatically adjust to the player screen size?

  • wow, very nice.

  • sorry

  • try to use one idle sound file for engine sound

    and then when you want to speed up - pitch up that sound and pitch down for slowing down

    • 3DSphere Object for making nice 360 panoramas
    • sprite animation preview
    • ability to change angle in Animator Panel insted of adding new one and coping/pasting all frames from one place to another...
    • add/remove frames in picture editor (and maybe here is the place for anmiation preview)
    • select and edit object properties from Objects panel in Event Sheet Editor

    or merge picture editor with animator panel so you can have all thing needed to setup your animating sprite in one place instead of switching betwen windows