shinkan's Forum Posts

  • ahh rigtht, that explain everything. Well then, will wait for some missions to do :)

  • same as above but without two first lines ;P

    Looks really good!

    is there a way to go beyond that crates/boxex, or thats the WIP section?;)

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  • How hotspots are positioned?

    It look's like their can be set only in the corner of the pixel but not in the center. Having sprite 77x77 it should be placed perfectly on the pixel center in the middle of the sprite, but it's off a bit.

    That makes object rotations wobble :/

  • Up arrow don't work in menu :D

    S for horizontal slice either ;P

    but in the end that look and feel really good! nice job.

    Draging event sheets from the Project panel list to the events editor could make them automatically "included":)

  • Did you use "For each"?

  • I asked about something similiar long time ago, but without response.

    when u add new action and the window with actions listed opens, u have to click in it to be able to scrool up and down.

    would be nice that u could do that without clicking .

    agree with that, also would be nice to have that when you switching between Edit image, animations and animation frames.

  • heh newt that's to simple ;P he's aiming for more pro like :)

    good start anyway :)

  • hmm another one.

    ImageManipulator object. You could load image with color pallete and then using expression "Get B", "Get G", Get R" get color from mouse X and Y position.

  • Allright then. You will need extreamly large Array ;P

    but seriously, I'am affraid you have to options only, made a plugin for color pallete or find as You say something in Python maybe :/

  • what about Arrays? You could make an array to create ie. 18 different White sprites (small box or whatever), arrange them on grid, change their colors and pv.

    You would have:

    sprite1 - white, pv0

    sprite2 - grey, pv1

    sprite3 - red, pv2

    ...

    not sure how to make an expression for assigning colors, but it's just an idea :)

  • Works perfectly.

    Thank to both of you.

  • I'll start with explanation.

    I have a 'Player sprite', few 'Detector sprites' and 'Text object'.

    There are two global variables "Language", "Player_Action"

    Each 'detector sprites' have two variables "ActionENG" and "ActionPL" - for different language setup.

    ie. for one sprite i have - > ActionENG = window, ActionPL = okno

    It basicaly sets the text object to display the name of currently overlapped instance of 'detector sprite' by 'player sprite', depending of global variable "Language"

    If Languege = ENG it will show text from "ActionENG" and opposite

    if Language = PL - display text from "ActionPL" variable from sprite.

    Main event

    +Every thick -> set text to "Player_Action"
    +If player overlapps detector sprite
    ++If "Language" = ENG -> set "Player_Action" to detector sprite "ActionENG"
    ++If "Language" = PL -> set "Player_Action" to detector sprite "ActionPL"

    My question is: how can i compare actions if player is overlapping an object with current language selected?

    The easy way would be:

    If "Player_Action" = window -> do some stuff

    If "Player_Action" = okno -> do same stuff

    I don't want to go that way cause I have many object with many events and subevents. Choosing that method will make me do everything twice.

    The best solution would be to compare values in one event, something like:

    If "Player_Action" = 'window' or 'okno' - > do some stuff

    but there is no "OR" yet I'm looking for a workaround but after a day i have nothing :/

    Any suggestions, please? :)

  • You just ruined the moment ;P

    heh anyway, those 3 simple things (and layer opacity settings expansion) improved C2 in a significant way. At least for me :)