shinkan's Forum Posts

  • Weishaupt yes, that's exactly why i wanted.

    Thank You guys.

  • Thank You Kyatric capx is perfect, and so easy to do now if i know how.

    Object should appear every "period of time" with transion and name.

    by that i meant something like that

    http://dl.dropbox.com/u/34375299/apears.capx

  • My goal is to make a menu made of 8x8 grids.

    Object should appear every "period of time" with transion and name.

    In short:

    + Create object

    • scale from 0 to 100 (or fade from 0 to 100, any transition)
    • set instance value to "name " & "number - or if it's possible. get namy from array

    + wait 1 second, Create object

    • scale from...
    • set instance value...

    + ...

    If it goes to number 4 go to new line, so object number 5 is first in second row.

    <img src="http://dl.dropbox.com/u/34375299/grid.jpg" border="0">

    I did that with Flash quite easily but i'm unable to reproduce that by events and it's about time to learn that in C2 ;)

    Here's what i've managed to do

    http://dl.dropbox.com/u/34375299/menu.capx

    If someone could show me how it can be done with short explanation how and why I would be very grateful.

  • Quick thought.

    For picking up the box You could use Pin behavior with your box and then

    +On "space" pressed -> Pin box to Player - that will make box stay always relative to the player position.

    For throwing, well it depends what "style" you are tring to achieve.

    You could use Physics, Bullet, custom made events...

  • Family.Count works more like a standard ie Sprite.Count, return how many current Family objects are on the layout.

  • Haha, did that already :)

    Thing is that my primary screen is 23" 1920x1080 and secondary only 17" 1280x1024 and stretching C2 main window look well...funny ;)

  • Is it possible to display Layouts on one screen and Event sheets on the other screen?

    I'm able to move all my panels (Layers, Objects, Projects...) to my second screen but with Event sheets and Layout can only do a split screen on one dispay.

  • Yes I'm aware of that - I need that kind of setup for my game thats why I post it like this. But thank You Ashley anyway for explanation and pointing that out, and for the fix :)

  • I would like to suggest

    Initial particles properties:

    • Fade In Time
    • Random Fade In Time
    • Random Opacity

    Particle lifetime properties

    • Random Timeout (for fade to invisible)

    And I've noticed that using "Destroy mode: Fade to invisible" with black particle images, they starts to look grey when fading is almost complete. Can someone reproduce that?

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  • If you create 360 frames long animation in 3d, you can save it as 360 png's and then import it to one animation in sprite. and then you will have in Construct one sprite with one animation with 360 frames and you could do whatever you want with it ;)

  • have Both of these and Model-2-Sprite worked best for me, What i did was load the 3D Model, then extracted the Views/Animations i wanted and saved them as TGA then used Paint.Net which is free to remove the background colour, Just use Magic Wand. Then save as PNG, the whole thing takes about 2 mins.

    Yes, if you only use downloaded ready to use 3d models, or you have no idea how to use 3d applicaions You could do what tonycrew said.

    I'm using 3ds max, and it can all be done at once with it - and any other 3d application - models, animations, save png's with transparency :)

  • From 3d application (3d Studio Max, Maya or even blender) you can render your animation as a image files sequence - instead of one movie file you will have many (depends how long your animation is) image files. It's also a good habit to do that every time. If something goes wrong you will still have rendered files on your hdd - with single movie file you would need to re-render everything from begining, and sometimes it's many hours or days of renderings.

    And for your Valve Hammer Editor.. I wouldn't call that 3d modeling/rendering application :) I'm not familiar with that but it looks more like game editor.

  • yeah, that expression really looks nicer than previous one.

    Thanks for explanation Yann

  • I'm not so good with math, well math in CC and C2. Could you please explain what does "%360" do for that expression or in general? always seen that on the list and alway think how/why/when I could use it.

  • Why waste time with print screens? Can't you just do a turntable animation of your object and render it out to a .png file sequence? It will give you all you need "almost" instantly.

    What kind of 3d application you are using for your 3d models? It's possble to do that in most of them.

    ecause of different screen sizes etc. I will [Pin] invisible objects around the Ship and use their angles to determine the right Animation.

    Not sure what you are trying to achieve, speaking about gameplay and game design but you could use set animation frames (or animations) to Sprite.angle